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Small Zelda OOT graphics problem

ldfunreal

New member
Hello, I'm new to this forum and I'm a bit new to Project64 (sorry if I'm writing something there's already thread for).

I've been playing through OOT and noticed a small problem with the "Item Select" menu screen. For some reason it looks like this on that particular screen:

zeldascreen.jpg


Now, I figured it might be the internal geometry, so I disabled it and don't get those white lines, but the game is very unplayable as the screen will "jump" around without internal geometry.

Here are my system specs:

AMD AthlonXP 1800+
Windows XP home
512 SDRAM
ATI RADEON 7500 (newest drivers)
Project64 Version 1.5
Jabo's Direct3D6 1.5
Zelda,_The_-_Ocarina_of_Time_(U)_(V1.0)_[!]

I've tried various settings under advanced options, but none solve the problem, except disableing internal geometry. I've also tried Jabo's old Direct3D plugin but Internal geometry does the same thing, and external 'jumps around' the screen.

I've also tried an older version of the ATI drivers, and a different Zelda ROM.

It works fine on my bro's GF2MX400, so it might just be my ATI card.

Could anyone possibly give me some insight? I know it's not a big deal but it would be greatly appreciated. :)

-Thanks
 

SaiBork

New member
Ive got a Club3D Radeon 9700 (which is almost the there is) and still have that too :(

Im deffinatly not going to wrap my shitz with glide stuff :p
 
OP
L

ldfunreal

New member
Thanks Glide64 fixes it just fine :) I think I'll stick with D3D for now though since it's not a big prob.

Thanks for the help though. :emutalk:
 
Last edited:

SaiBork

New member
I tried it last night.
Glide64 0.31
+ the eVoodoo version on the glide64 pge (3.25)
which i cant even find on the evoodoo page (latest there is 3.2)

it was nagging that i HAD to go fullscreen
so i did
and guess what => i got a BSOD

real nice one, didnt even get an error with it, just blue


Im using the latest ati drivers (cat 3.1 (7.83) and dx 9.0)

any settings that need to be changed, so it wont crash?
 

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