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Size Modifier for LOZ OOT?

Mitdylan

New member
dose any one know the size modifier cheat for Legend of Zelda Ocarina of time?
I've searched alot of places and can't find it.
 

cooliscool

Nintendo Zealot
Went ahead and made one for ya..

U V1.0:

811DAA80 xxxx - X
811DAA84 xxxx - Y
811DAA88 xxxx - Z

U V1.1:

811DAC40 xxxx
811DAC44 xxxx
811DAC48 xxxx

U V1.2:

811DB340 xxxx
811DB344 yyyy
811DB348 zzzz

E V1.0:

811D8880 xxxx
811D8884 xxxx
811D8888 xxxx

E V1.1:

811D88C0 xxxx
811D88C4 xxxx
811D88C8 xxxx

xxxx = default 3C23, increase or decrease. 3CFF is pretty fun. ;)
 
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OP
M

Mitdylan

New member
your so great.:bouncy:

Went ahead and made one for ya..

U V1.0:

811DAA80 xxxx - X
811DAA84 xxxx - Y
811DAA88 xxxx - Z

U V1.1:

811DAC40 xxxx
811DAC44 xxxx
811DAC48 xxxx

U V1.2:

811DB130 xxxx
811DB134 xxxx
811DB138 xxxx

E V1.0:

811D8880 xxxx
811D8884 xxxx
811D8888 xxxx

E V1.1:

811D88C0 xxxx
811D88C4 xxxx
811D88C8 xxxx

xxxx = default 3C23, increase or decrease. 3CFF is pretty fun. ;)
 

Mad Tiger X

Mad as in insane, not angry.
Went ahead and made one for ya..

U V1.0:

811DAA80 xxxx - X
811DAA84 xxxx - Y
811DAA88 xxxx - Z

U V1.1:

811DAC40 xxxx
811DAC44 xxxx
811DAC48 xxxx

U V1.2:

811DB130 xxxx
811DB134 xxxx
811DB138 xxxx

E V1.0:

811D8880 xxxx
811D8884 xxxx
811D8888 xxxx

E V1.1:

811D88C0 xxxx
811D88C4 xxxx
811D88C8 xxxx

xxxx = default 3C23, increase or decrease. 3CFF is pretty fun. ;)

EDIT: I figured it out...nvm. But like previously said, can you make one for majora's mask???
 
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Tre

Oops. Died again.
I'm feeling stupid, because while I know how to put in cheats, and use them... I can't figure out exactly how to get this one to work. I'm using the 1.2 U version (verified Good) with the codes above (placing 3CFF at all three, trying only one at a time, etc.) and I don't see any growing Link.

Do I need to assign a button somehow to make him grow? I'm ASSUMING that's why you have X, Y, and Z after the code in the first set. I can't figure it out, and I would love to just run around all super sized too!
 

Mad Tiger X

Mad as in insane, not angry.
I'm feeling stupid, because while I know how to put in cheats, and use them... I can't figure out exactly how to get this one to work. I'm using the 1.2 U version (verified Good) with the codes above (placing 3CFF at all three, trying only one at a time, etc.) and I don't see any growing Link.

Do I need to assign a button somehow to make him grow? I'm ASSUMING that's why you have X, Y, and Z after the code in the first set. I can't figure it out, and I would love to just run around all super sized too!

There is no button assign like you're talking about. The X Y Z are simply dimensions, X being left and right (horizontal), Y being up and down (vertical), and Z being depth (thickness). To use it, you just basically imagine link as a box with the dimensions, and just mess around with them. If you're having trouble, just try every set of codes, most likely just the U's though:

U V1.0:

811DAA80 xxxx - X
811DAA84 xxxx - Y
811DAA88 xxxx - Z

U V1.1:

811DAC40 xxxx
811DAC44 xxxx
811DAC48 xxxx

U V1.2:

811DB130 xxxx
811DB134 xxxx
811DB138 xxxx

You might have a different rom than you think, or maybe you're totally right and for some bizarre reason it won't work for you. There's no reason to test them seperately, for an example, just paste:
811DAA80 3CFF
811DAA84 3CFF
811DAA88 3CFF
or
811DAC40 3CFF
811DAC44 3CFF
811DAC48 3CFF
or
811DB130 3CFF
811DB134 3CFF
811DB138 3CFF
That would test each U, and not be so tedious. Just give it a try.

EDIT: I forgot. Make sure to uncheck then recheck the box between the code changes, otherwise it won't take effect. Also, I use 3CC8 instead of 3CFF because it makes it so that Link is still giant, but little link's head just BARELY fits on the screen.

NOTE: Does ANYBODY know how to make one for Majora's Mask???

EDIT 2: OMFG!!! I JUST LEFT THE CHEAT ON, AND THE INTRO MOVIE IS HALARIOUS!!! Link looks so awkward on Epona!!!

Well it appears that this massively affects your fall rate:
811DAA8C 3CFF
811DAA90 3CFF
811DAA94 3CFF
My working size modifer code set was U v1.2.
 
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Tre

Oops. Died again.
Thank you for the post, Mad Tiger X... I must be doing something wrong though. It's not changing his size no matter which set I enter. It IS appearing in my Cheats listing. I named it "Alter Link's size" and when I choose to edit it, it shows me the following things:

Name: Alter Link's size
Code:
<address> <value>
811DB130 3CFF
811DB134 3CFF
811DB138 3CFF

However "Options: <value><label>" are ~blank~ and no matter how many times I try to change the code around, or play with it, it doesn't change the size. I did read somewhere that I have to have the memory pack set up and "on" for most codes to work, I did make one and have it active, but I'm not getting anything. Did I do something wrong? And I know for sure that I have the 1.2 version, GoodN64 verified and everything.

Thanks again for your help, I appreciate it!
 

Mad Tiger X

Mad as in insane, not angry.
Thank you for the post, Mad Tiger X... I must be doing something wrong though. It's not changing his size no matter which set I enter. It IS appearing in my Cheats listing. I named it "Alter Link's size" and when I choose to edit it, it shows me the following things:

Name: Alter Link's size
Code:
<address> <value>
811DB130 3CFF
811DB134 3CFF
811DB138 3CFF

However "Options: <value><label>" are ~blank~ and no matter how many times I try to change the code around, or play with it, it doesn't change the size. I did read somewhere that I have to have the memory pack set up and "on" for most codes to work, I did make one and have it active, but I'm not getting anything. Did I do something wrong? And I know for sure that I have the 1.2 version, GoodN64 verified and everything.

Thanks again for your help, I appreciate it!
The Options thing you're talking about is completely unrelated. As long as you tried every version's set, I don't see what you can do besides just getting another ROM to play with this on. If not, you might want to consult (via PM) some of the code masters here (cooliscool, Samurai Snack, Krusha).

Good Luck,
>MTX<
 

Tre

Oops. Died again.
Thanks again for your help MTX, and I think I'll ask one of them at a later time for follow up help.
 

cooliscool

Nintendo Zealot
One for MM? Sure thing.. remember, these codes are for MM (U).

[Skull Kid] (will crash the game if used at startup, possibly other times too.. tested at intro sequence)

8140CFC8 xxxx
8140CFCC yyyy
8140CFD0 zzzz

[Link]

813FFE08 xxxx
813FFE0C yyyy
813FFE10 zzzz

xxxx = size on X axis (Left/Right)
yyyy = size on Y axis (Up/Down)
zzzz = size on Z axis (Back/Forward, depth)

3C23 is default for each axis.

As before, 3CFF is the best IMO.
 
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Tre

Oops. Died again.
Cooliscool, I was wondering if you could maybe tell me what I'm doing wrong with your size modifer code in the 1.2 (U) [!] version of OoT? I've played around with it until I finally "gave up" trying to figure it out. Any clue what I've done wrong? Or is it really likely it's just the rom I'm using? To further help determine that, here is my rom information that appears when I ask PJ64 what version I'm playing:

Rom Name: THE LEGEND OF ZELDA
File Name: Legend of Zelda, The - Ocarina of Time (U) (V1.2) [!].v64
Rom Size: 256.0 MBit
Cartridge ID: ZL
Manufacturer: (Unknown)
Country: USA
CRC1: 0x693AA1AE
CRC2: 0xB6F14D9F
CIC Chip: CIC-NUS-6105
 

Mad Tiger X

Mad as in insane, not angry.
One for MM? Sure thing.. remember, these codes are for MM (U).

[Skull Kid] (will crash the game if used at startup, possibly other times too.. tested at intro sequence)

8040CFC9 xxxx
8040CFCD yyyy
8040CFD1 zzzz

[Link]

803FFE09 xxxx
803FFE0D yyyy
803FFE11 zzzz

xxxx = size on X axis (Left/Right)
yyyy = size on Y axis (Up/Down)
zzzz = size on Z axis (Back/Forward, depth)

3C23 is default for each axis.

As before, 3CFF is the best IMO.

OMG thank you so much.

NOTE TO EVERYONE:
In these size modifiers, the first two hex values (3C23) do NOT matter. Only the last two values make a difference. 23 is default, FF is as large as you can get, with 00 being as small (not all that much smaller than normal, you just kinda look like a toddler).

This is awesome. I hate to keep badgering you cooliscool, but maybe, just MAYBE, could you make one for super mario 64? *makes puppy lip*.

Thanks again,
>MTX<
 

cooliscool

Nintendo Zealot
Actually, size is a 16-bit unsigned single, so each digit matters. 3C23 as a single = 0.00, which would be normal scale for a model. In the MM codes, I accidentally used an 80 prefix for the codes, which signifies the modification of one byte only. Just make the prefix 81 and it'll fix it.

Tre, I just tried the 1.2 code and it's totally off; it doesn't follow the traditional conversion method.. I'll search out the correct address and repost. Sorry about that.
 
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Krusha

The helpful one
I feel a bit sorry for ya Tre but did you ever think if you're using a PAL or NTSC ROM cos that sometimes makes a (small) difference to cheats.
As for a SM64 size modifier

810F0890 3???

Whatever you put in ??? determines size for example

Mini Mario = 810F0890 3D80

Giant Mario = 810F0890 3F80

3FFF is as large as you can get while 3000 seems to be as small as you get.
And finally anything below 3C00 is invisible
 

cooliscool

Nintendo Zealot
Alright, here's the correct U (1.2) code:

811DB340 xxxx
811DB344 yyyy
811DB348 zzzz

And to make both bytes matter for the MM codes:

[Skull Kid] (will crash the game if used at startup, possibly other times too.. tested at intro sequence)

8140CFC8 xxxx
8140CFCC yyyy
8140CFD0 zzzz

[Link]

813FFE08 xxxx
813FFE0C yyyy
813FFE10 zzzz
 
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