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sGBA WIP Build 1

Wraggster

DCEmu Webmaster
Administrator
Stephen Stair has now publically released his GBA (GameBoy Advance) emulator for windows, heres the news from this release:

<font class=post_quote>Ok, I've finally decided to release something for a change. As development has been slowed on this project considerably, I'm releasing a Work In Progress build, so people who want to can play with it. This version requires a gba bios file for full functionality, the bios should be named gba.rom and put in the same directory as the emulator.
Bugs that I know about already include items listed on the compatibility pages as not being done, and:

Sprites don't flip yet, rotation/scaling sprites not supported.
There is a bug that causes pc to move to an odd-numbered location (probably when returning to thumb mode) - the cause of this is presently unknown, and prevents several commercial games from running
A few instructions are still unimplemented, specificly the memory SWP instructions in the arm core. (used in practically nothing though
The memory loading/storing doesn't mimic the gba for unaligned writes.
There are probably other small problems, but I don't remember/feel like listing them </font>

Download from <a href="http://www.akkit.org/sGba/index.html" target="_blank" >HERE</a>

Download Public Domain GBA Roms Pack from <a href="http://gbaemu.dcemu.co.uk/gba_roms.shtml" target="_blank" >Here</a> to use with it.
 

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