SwooshyCueb
New member
So at some point along the lines, OpenGL support was removed. Was there a specific reason behind this?
The code isn'tI think you're plugin is pretty clean.
Salvy already pointed out an improvementcould you give me ONE ONLY, example of what you need to merge, as an improvement from daedalus ???
NoAnd are they going to be the same plugin if you port all the same thing from daedalus ??
They load fine on my sideI found a new bug in zelda ocarina of time, the night to day transition, its not loading the sky texture.
Been busy with other thingsand dont forget my other bugs i wrote in post ; 196 and 220
Framebuffer issue, not easy to fixAlso im sure this is an really old bug but i am wondering why its not fixed, when you press start and load the menu, the graphics are not showed corectly, its all screwed up
Windows 7, everything should work fine in Windows 8, try deleting cache.ini in the texture pack directory and reloaded.Cool, i was wondering on what platform are you using to make the textures load fine ? about the night to day transition. in zelda, like i just wrote in my previous post.
They all run off the same redistributable, you just need the latest DirectX redistrib.one more question, do i need directx 9.0c or directx10 instalation
Ill look into it laterfound new bug in mario kart 64 with no matter the setting's, in dk jungle race 150cc, the course is just playing very
glitchy.
In project 64 1.7 and 1.6
Not sure what your on about hereFIX, THE BUG IS ONLY FOR ME I THINK, WHEN I GO IN FULLSCREEN MODE, I THINK ITS A DIRECTX ERROR BUT I DONT KNOW HOW TO FIX IT!!! I DOWNLOADED LATEST VERSION OF DIRECTX 9.0C ANY IDEA ????
haha yeah definitely didn't plan on.That looks good, although I wouldn't recommend adding that to a release if it may crash people's computers.
It's left off by default for the simple fact its painstakingly slow and not really ready for actual general usage.Speaking about Zelda, I found something interesting while testing Majora's Mask for the INI I'm making (yes I'm making an INI for Rice Video, an awful lot of work to go still): motion blur can work on Rice Video, but it requires framebuffer emulation to be set to "Write Back Every Frame" (also, if you set Render-to-Texture to "Write Back & Reload", the quality of the motion blur increases), so it runs extremely slow (I guess we need to find a better way to emulate the framebuffer rather than "Brute Force").
XD Quite simply it doesn't matter, the plugin itself dictates the version of DirectX it wants to run, in this case Rice Video is built around DirectX 9 so it will only ever run or try to run is DirectX 9 no matter what you do.And droid, i was previously asking for the right directx version to use, because i think my fullscreen setting bug because of that. simple as that.
I'm working on other things at the moment, please don't continually bother me about it, its not going to make me get to it any faster.Please fix fullscreen loading savestate ( no crash ), its a noob bug.
TLB is necessary on a per-game basis (Mario Kart 64 may crash with it off). Advanced Block Linking (ABL) is not necessary with modern PCs (and in fact I recommend disabling it since it makes most games prone to crash).and also misc i unchecked tlb option, which is not necessary with modern PC.
Known issue. I'm gonna save some typing to death--droid here.Something seems to be off with interrupts.
I was running Quest 64 the other day and noticed some missing audio(!?) during the intro sequence. The intro plays when you leave the thing running without pressing any buttons.
The configuration used was vanilla PJ64 v1.6 minus the video plugin.
The problem doesn't happen with Glide 64 final, nor with the default PJ64 video plugin.
Missing sounds cause of video plugin points to something irq related, but I can't really tell where's the problem.
You can fix it by using Hacktarux/Azimer HLE RSP Plugin (included in Mupen64 0.5, works with Project64), otherwise this is a CLOSED WONTFIX issue, in Bugzilla terms.The problem isn't with your copy of DirectX, its DirectX in general, I can't remember the exact details of the problem off the top of my head, Squall or someone might remember. I'm pretty sure theres little/nothing i can do about it without modifying the sound plugin your using sorry.
Install the Microsoft Visual C++ 2010 Runtime.Are there any files required besides the .dll for this plugin to work? I'm trying to use (community or not, any version of) Rice with PJ64, but can't get it to appear in the plugins menu alongside different Jabo and Glide versions.