The game: Ogre Battle 64 - Person of Lordly Caliber (U)
- Problems with PJ64 with Jabo's Direct3D6 1.5.2
In the box text area have some defects. The text and the Photo of the characters is too hard.
In the capter scene don't apear some names and before a battle don't apear the animation like mirrors breaking (all the screen is black).
In the battle scene RARELY apear the background. When it doesn't aperar show a blackscene with a strange colourful band.
- Problems with PJ64 with Jabo's Direct3D8 1.6
This game make the processor work more than other roms and requires too much of the PC.
Sometimes appear a GREEN Background.
In the capter scene don't apear some names and before a battle don't apear the animation like mirrors breaking (all the screen is black).
In the battle scene SOMETIMES apear the background. When it don't aperar show a blackscene with a strange colourful band.
Sometimes the Screen doesn't go to the Full Screen mode.
- Erro after finish or suspend the game Ogre Battle 64:
This erro freeze the game and don't allow to continue.
The only way to continue is reseting the game.
- Erro after exit the Organization Screen the game Ogre Battle 64:
The Emutator stop the game and show a message saying that PJ64 need to be closed.
AppName: project64.exe AppVer: 0.0.0.0 ModName: unknown
ModVer: 0.0.0.0 Offset: 7974eecc
AppName: project64.exe AppVer: 0.0.0.0 ModName: unknown
ModVer: 0.0.0.0 Offset: 797ede10
- Another Erros:
[10:38:24 PM 23/1/2006] Error 0x887600E1 - Error creating primary surface
[7:48:36 PM 26/1/2006] Error 0x887601C2 - Error deleting zbuffer attachment
[7:41:39 PM 26/1/2006] Direct3D is almost out of texture space
* Why this things happen? Is there any way of correct this using another configuration?
* The red arrows indicate the problem.
CPU: P4 2.0, Memory: 256 Rambus, VIDEO: GeForce 2 MX 400
Sorry for my bad english
- Problems with PJ64 with Jabo's Direct3D6 1.5.2
In the box text area have some defects. The text and the Photo of the characters is too hard.
In the capter scene don't apear some names and before a battle don't apear the animation like mirrors breaking (all the screen is black).
In the battle scene RARELY apear the background. When it doesn't aperar show a blackscene with a strange colourful band.
- Problems with PJ64 with Jabo's Direct3D8 1.6
This game make the processor work more than other roms and requires too much of the PC.
Sometimes appear a GREEN Background.
In the capter scene don't apear some names and before a battle don't apear the animation like mirrors breaking (all the screen is black).
In the battle scene SOMETIMES apear the background. When it don't aperar show a blackscene with a strange colourful band.
Sometimes the Screen doesn't go to the Full Screen mode.
- Erro after finish or suspend the game Ogre Battle 64:
This erro freeze the game and don't allow to continue.
The only way to continue is reseting the game.
- Erro after exit the Organization Screen the game Ogre Battle 64:
The Emutator stop the game and show a message saying that PJ64 need to be closed.
AppName: project64.exe AppVer: 0.0.0.0 ModName: unknown
ModVer: 0.0.0.0 Offset: 7974eecc
AppName: project64.exe AppVer: 0.0.0.0 ModName: unknown
ModVer: 0.0.0.0 Offset: 797ede10
- Another Erros:
[10:38:24 PM 23/1/2006] Error 0x887600E1 - Error creating primary surface
[7:48:36 PM 26/1/2006] Error 0x887601C2 - Error deleting zbuffer attachment
[7:41:39 PM 26/1/2006] Direct3D is almost out of texture space
* Why this things happen? Is there any way of correct this using another configuration?
* The red arrows indicate the problem.
CPU: P4 2.0, Memory: 256 Rambus, VIDEO: GeForce 2 MX 400
Sorry for my bad english
Last edited: