What's new

PPSSPP v1.15 is released!

Very powerful, PPSSPP is a free and open source Sony PSP emulator (for Windows, Android and others via SDL) written in C + + by Henrik Rydgard (well known under the pseudonym of Ector, already author of the PSP emulator Potemkin and best known for Dolphin, having also practiced on a number of Dreamcast emulators).

Stutter caused by shader compilation has been reduced drastically ([#16873])
– Parallelization: ([#16802], [#16804], [#16809], [#16812])
– Shader variant reduction: ([#16773], [#16778], [#16770], [#16763])



Rendering performance and fixes
– Integer scaling added ([#17224])
– Post-processing fixes ([#17262])
– SOCOM overlay glitch removed, night vision fixed ([#17297], [#17317])
– PowerVR compatibility fixes ([#17232])
– CLUT fixes ([#17212])
– ToP – Narikiri Dungeon X: Avoid GPU readback ([#17181], [#17191], [#17192])
– DTM / Toca: Avoid GPU readback ([#16715])
– Fixed Dante’s Inferno performance regression ([#17032], [#17035])
– Fix wrong device selection on Poco C40 phones, causing broken UI ([#17027], [#17022])
– Rainbow Six GPU performance fix ([#16971])
– Subtitles fixed in The Godfather ([#17298], [#17314])

Texture replacement improvements
– Less I/O on the main thread, leading to smoother framerates ([#17078], [#17091], [#17120], [#17134])
– Support for KTX2 files with UASTC compressed textures added ([#17111] [#17104])
– Support for DDS files with BC1-7 textures added ([#17083], [#17103], [#17097], [#17096], [#17095])
– Improve default ini ([#17146])
– Mipmaps now always used if provided ([#17144])
– Additional optimizations ([#17139], [#17088])

Optimizations
– Software renderer fixes and performance ([#17295], [#17214], [#17028], [#16753], [#16706], [#16690])
– Vulkan texture upload optimizations ([#17052], [#17122], [#17121], [#17114], [#17011])
– Depth readback added, fixing lens flares in Syphon Filter (at perf cost..) ([#16907], [#16905])
– Async readback supported in Vulkan – currently only enabled in Dangan Ronpa ([#16910], [#16916])
– Lighting shader optimizations ([#16791], [#16787])

Controls
– Android tilt control has been overhauled and fixed ([#16889], [#16896])
– You can now map combinations of buttons to single functions ([#17210], [#17215], [#17228], etc)
– Custom buttons now support analog inputs ([#16855])

VR features
– Top down camera: ([#17098])
– Head rotation control: ([#16857])
– More stereo support: ([#16952], [#16953])
– Other: ([#16826], [#16821])

Other
– Windows Dark Mode support ([#16704])
– GLSL shader compatibility fixes ([#16710], [#16709])
– GTA math issue on macOS/iOS fixed, playable again ([#16928])
– More accurate VFPU emulation has been added, though not all enabled yet ([#16984])
– Debugger features and fixes ([#17270], [#17269], [#17263], [#17260], [#17203], [#17190], [#17042], [#16994], [#16988], [#16818] etc)
– Rewind savestates no longer slows things down a lot ([#17291])
– Chat window bugfixes ([#17241])
– IR Jit fixes – helps iOS when native jit is unavailable ([#17129])
– Depth-related rendering fixes ([#17055], [#16880])
– More RISCV support work ([#16976], [#16957], [#16962], [#16832], [#16829])
– macOS native menu bar ([#16922])
– Font fixes ([#16859])
– Rockman 2 audio glitch fix ([#16810], [#16798])
– UI fixes: Vertical use of space ([#16795]), scrollbars ([#16785]), touchpad scroll on Windows ([#16699])

This archive includes the 32 and 64 bit version.

 

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