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PPSSPP 1.18 released!

spotanjo3

Moderator
Moderator
PPSSPP 1.18 is now ready! The most important changes are listed below.

For a more high-level summary of the changes, see the progress report and release announcement!

NOTE! As usual, the Android version on Google Play will as usual roll out slowly over multiple days in order to catch any bad crashes early, so you may have to wait a few days before you receive the update.

Additionally, the iOS version may take even longer due to the unpredictability of App Store review.

https://www.ppsspp.org/static/img/platform/ppsspp-icon.png


Changelog:

Platform support​

UI​

Emulation​

  • Misc crash fixes: (#19563, #19546, #19491, #19358, #19347, #19198)
  • Vulkan barrier fixes: ( #19009, #19017, #19018)
  • Misc compatibility fixes (#19560)
  • Misc filesystem fixes (FDs, date/time) (#19459, #19340)
  • Workaround for The Warriors video playback (#19450)
  • Expose GPI switches and GPO leds, accessible in developer settings
  • Fix regression caused by the fix for UFC Undisputed (#18806)
  • Broke out the Atrac3+ code from ffmpeg for easier debugging and maintenance (#19033, #19053, more)
  • implement sysclib_sprintf (#19097)

Rendering fixes​

  • Socom FB3 depth buffer problem in menu (#19490)
  • Platypus: Glitchy transparency with OpenGL (#19364)
  • Syphon Filter: Logan's Shadow: Dark lighting in OpenGL (#19489)
  • MGS2 Acid errors on AMD GPUs (#19439)
  • Fix regression in Genshou Suikoden (#19122)
  • Fix HUD glitch in GTA LCS by emulating "provoking vertex" correctly (#19334)

Debugging improvements​

  • MIPSTracer - a new (rough) debugging tool by Nemoumbra (#19457)

VR​

Misc​

  • The CHD file format is better supported and performance has been drastically improved (#18924, #18931)
 

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