ggab
Emutalk Member
In 1Pmode, before the stage 14 begin the game crash, it says in a window message:
Error!
800A2564: Exception in emulation thread.
But this error/bug can be fixed in varius/some combinations of settings (plugins and Compiler Switch) (but aren't the best solution, in performance and speed), i'll write the combinations that i try (comment: V is for video plugin, S is for sound plugin and C is for compiler switch):
"hang" is for the bug above (the stage 14 isn't playable)
"intro" is for: the intro/opening scene don't display the video, yes the audio. This is low priority comment, doesn't care in gameplay.
v:Rice531
s:jabo15 or schibo12
c: Dynamic, hang, no intro?(i can't see with my Voodoo3)
v:Rice531
s:jabo15
c: Interpreter, NO hang, no intro?(i can't see with my V3)
v:jabo151
s:schibo12
c: Dynamic, hang, no intro
v:jabo151
s:schibo12
c: Interpreter, NO hang, no intro
v:jabo151
s:jabo15
c: Dynamic, hang, intro -> in 1964
and in ->PJ64: NO hang, intro
v:jabo151
s:jabo15
c: Interpreter, NO hang, intro
v:glide05
s:schibo12
c: Dynamic, hang, no intro
v:glide05
s:schibo12
c: Interpreter, don't run
v:glide05
s:jabo15
c: Dynamic, hang, intro (& in PJ64 too)
v:glide05
s:jabo15
c: Interpreter, hang, intro
when the c: Interpreter is chosen, the gameplay turns slow, even in my athlon 1700+.
i'll post the .fla (save file for 1964, to use in PJ64, rename to "PUZZLE LEAGUE N64.fla") zipped.
enter in 1Pmode and continue the slot "GAB".
that's all for now, i wanna fix it... any idea?
Error!
800A2564: Exception in emulation thread.
But this error/bug can be fixed in varius/some combinations of settings (plugins and Compiler Switch) (but aren't the best solution, in performance and speed), i'll write the combinations that i try (comment: V is for video plugin, S is for sound plugin and C is for compiler switch):
"hang" is for the bug above (the stage 14 isn't playable)
"intro" is for: the intro/opening scene don't display the video, yes the audio. This is low priority comment, doesn't care in gameplay.
v:Rice531
s:jabo15 or schibo12
c: Dynamic, hang, no intro?(i can't see with my Voodoo3)
v:Rice531
s:jabo15
c: Interpreter, NO hang, no intro?(i can't see with my V3)
v:jabo151
s:schibo12
c: Dynamic, hang, no intro
v:jabo151
s:schibo12
c: Interpreter, NO hang, no intro
v:jabo151
s:jabo15
c: Dynamic, hang, intro -> in 1964
and in ->PJ64: NO hang, intro
v:jabo151
s:jabo15
c: Interpreter, NO hang, intro
v:glide05
s:schibo12
c: Dynamic, hang, no intro
v:glide05
s:schibo12
c: Interpreter, don't run
v:glide05
s:jabo15
c: Dynamic, hang, intro (& in PJ64 too)
v:glide05
s:jabo15
c: Interpreter, hang, intro
when the c: Interpreter is chosen, the gameplay turns slow, even in my athlon 1700+.
i'll post the .fla (save file for 1964, to use in PJ64, rename to "PUZZLE LEAGUE N64.fla") zipped.
enter in 1Pmode and continue the slot "GAB".
that's all for now, i wanna fix it... any idea?