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PCSX2 0.8 Released

Clements

Active member
Moderator
PCSX2 0.8 has been released, this time with a SSE build. Changes:

Today is the day for pcsx2 0.8 version . D/l it and enjoy :)
The versions for the other O.S will be release shorty

General
-------
Compatibility has been increased since last release. More games go ingame now and 3d is okay in most of
them. Vurecs improved and speeded up a lot (buggy in many causes so use the simple rec for compatibility)
and IPU should work in some cases.(e.g VF4)

CPUs
----
Fixed QFSRV/MTSAH/MTSAB
Fixed SBUS IRQ at iop
Fix for end chain mode at vif
Fixed SPR0 chain mode
Fixed intc/dmac interrupts that gets cleared right away
Added offset/difference UNPACK modes in vif
VIF irq by vifcode seems ok now
Added interleave mode for SPR
Fixed UNPACK V4_5 with mask
Fixed small bug over VIF1 dma FIFO
VIF1 doens't clears str on MFIFO
Fixed some MFIFO bugs in both GS/VIF1
Fixed bug in REF/REFS dma at VIF1/GS MFIFO

IPU
---
Finally fixed IPU. Mpegs and IPU streams run so do PSS files
Quality of ipu playback improved

PLUGINS
-------
Added GSsetCSR
added CDVDreadSubQ, CDVDgetTOC, CDVDctrlTrayOpen, CDVDctrlTrayClose to cdvd

CDVD
----
Added some more debug info to CDVD
Fixed cdReadKey function to emulate correctly.
Modified GetToc stuff in cdvd to support dvds
cdvdTD uses lsn now
Fixed NVM (eeprom) access from cdvd stuff
Added reading of mecha version from an external file
Fixed raw dvd sector readng for dvd9 discs (otp and ptp)
Added hw-reg read/write for DecSet register 0x1f40203A
Made cdSeek change the current cdvd sector
Fixed NReady busy stuff

Memory
------
Added more memRead/Write funcs for speed

VUS
---
Fixed bug in branch address in vus
Implemented MFLAG for VU0
Fixed some iVUmicro bugs
Fixed some VPU-STAT related issues
Fixed vu flushing over vuExecMicro
Fixed some pipelines bug within VU1,VU0
Reworked MAX/MINI
Fixed VU's JR/JALR/BAL,ISUBIU
Added EFU pipeline to VUmicro
Fixed DIV/RSQRT exceptions

GUI
---
Some improvements on interface.
Added placetopatch == 1, which means patches will be applied every vsync

Get it from the Official site:

http://www.pcsx2.net/
 

DarthDazDC

An Alright Guy
I've seen some shots over at EmuForums, and Devil May Cry 3, Dragonball Z Budokai 3 are playable, around 5fps but still playable :D
Great Work Guys.
 

Acorn

New member
60fps in the bios intro, 150fps in the memcard screen, with sound. Not been that excited in a long time :p
 

johnnybravo1

New member
No big difference. I have several ISOs of my games, and no one of them is playable yet. Several of them have patches I have created. I have tested in several environments and different plugins. Maybe will be playable when version 20.0 is released.
 
OP
Clements

Clements

Active member
Moderator
The PS2 Bust-a-Move game works pretty fast, if you look at the shots in Ngemu. After a lot of configuring I got the Bios to run at over 50fps, but the controller plugin didn't support the axis of my gamepad and my number keys don't work at all for some reason, so I gave up going into options and such.

It also looks like the SSE build only works with P4 + Athlon64, and not AthlonXP, since it requires SSE2.
 

dogdogwoof

Part-Time Coder/Sleeper
yeah i was going to say that, i was disappointed, it crashed on me various times. standard build works though
 

euphoria

Emutalk Member
There's an update on pscx2.net that there is a bug that's preventing the SSE build from working on a non-SSE2 cpu. As you've already pointed out. So for the time being we AthlonXP owners have to settle for the normal version :(
 

Flash

Technomage
euphoria said:
There's an update on pscx2.net that there is a bug that's preventing the SSE build from working on a non-SSE2 cpu. As you've already pointed out. So for the time being we AthlonXP owners have to settle for the normal version
But still i have up to 25 fps in Сapcom Fighting Evolution. Yeah, 25, not 2.5 :w00t: :party:

P.S. I hope, that somebody will make an OpenGL gfx plugin for :linux:
 

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