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Ocarina Of Time Rendering Issues

EvilSupahFly

New member
As you can see from the screenshot, Grass, Water and The Great Deku Tree aren't rendering properly. I'm using Project64 v1.6 with no third-party plugins. I've tried every configuration combination, but it still won't work... Any ideas?
 
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EvilSupahFly

New member
Agozer said:
Computer specs please.

Intel Celeron 1,700 MHz
384 MB RAM
64 MB nVidia GeForce 2
Apple Multi-Scan monitor running at 1280 x 1024 x 32 bpp
Windows 2000 Pro SP4 Rollup (No, I won't touch XP. It's FOUL and insideous and I hate it!)
DirectX 9 (newest version downloaded last week)

Hopefully that should cover the basics.
 

CF2

Pretends to make sense
Switch to Jabo's Direct3D6 1.5.2 graphics plugin. Even though you have DX9 installed, your card only supports DX7.
 
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EvilSupahFly

New member
It's a miracle! Well, maybe not, but it's better now. It almost looks the way it did on my friend's N64.

Thanks!
 

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