i can reproduce the second bug on both my machines
and the first bug is an odd one lol. which also occurs on both machines.... now that im tinkering with it
.
btw, could a import old config file, method be made?.
edit.
theres something going on here.
its wierd, i can't assign any buttons to my XBCD modified Xbox Controller
it keeps assigning Z+ which is one of my trigger buttons.
the trigger buttons are perfectly setup though, in xbcd they show as 0 meaning they are in the disengaged zone.
ok i can see whats happening.
mate,
with my xbox control i have split the triggers between the Z- axis and the Z- rotation axis so i can use both buttons at once, this is technically how the xbox control works on the xbox (otherwise you couldn't press both triggers at once.. they would negate each other)
anyway, you have to allow for such controls to dip into the negative zone. like in the 1.82a plugin.
ok heres what happens
if i set the 2 triggers up on 1 axis, 50% would be the neutral zone.
but since i put the 2 triggers onto separate axis's 0% becomes the neutral zone once calibrated, so you have to allow for that in the plugin.
? do you have a modified xbox control available or something so i can show you what i mean with my own custom XBCD profile?
maybe i could upload some screenshots of what i mean...
i found a temp fix but it breaks other things.
resetting the calibration to defaults makes the neutral zone 50% again, which allows PJ64 to be configured
BUT.
games like EA's NFSU and NFSU:2 now suffer from not having the control pressed deep enough to accelerate. so it feels like you only have the control half pressed.
you need to re-allow for a 0% value to be the neutral zone on certain controllers. it worked in 1.82a and still does in 1.83 fine so.. yeah..