Iconoclast
New member
There's a No Sound plugin out there for disabling sound emulation, but has anyone ever considered a No RSP plugin that disables reality signal processing? Wouldn't that, like No Sound, free up CPU and such?
I mean, 1964 is like the only one of the four decent N64 emulators that makes RSP emulation optional. If Project64, for example, ever does get a feature where you can assign certain plugins to certain games, perhaps a No RSP plugin would be useful to assign to games not needing RSP emulation?
Also, I'm aware that a RSP plugin is required to hear sound from Jabo's DirectSound, but not only would no RSP free up CPU along with No Sound, but a third-party sound plugin is required for High Level Audio to work, anyway, and Azimer's HLE works without using RSP emulation.
At the very least, zilmar's No Sound plugin should disable both sound and RSP emulation at the same time (sorry if it already does; I can't read C++). Besides, Mupen64 comes with an audio plugin that doesn't need a RSP plugin, so a No RSP would still be just as useful as No Sound, would it not?
I mean, 1964 is like the only one of the four decent N64 emulators that makes RSP emulation optional. If Project64, for example, ever does get a feature where you can assign certain plugins to certain games, perhaps a No RSP plugin would be useful to assign to games not needing RSP emulation?
Also, I'm aware that a RSP plugin is required to hear sound from Jabo's DirectSound, but not only would no RSP free up CPU along with No Sound, but a third-party sound plugin is required for High Level Audio to work, anyway, and Azimer's HLE works without using RSP emulation.
At the very least, zilmar's No Sound plugin should disable both sound and RSP emulation at the same time (sorry if it already does; I can't read C++). Besides, Mupen64 comes with an audio plugin that doesn't need a RSP plugin, so a No RSP would still be just as useful as No Sound, would it not?