kabalak
New member
Hi,
we are happily using mupen64 0.4 from the precompiled packages from the official mupen64 homepage on a Debian linux machine (Athlon 2800+, 512 MB RAM, GeForce 440MX). For playing Zelda Ocarina of Time everything - except the unnice multiple suns problem with the glN64 video plugin (glN64 v0.4.1-rc2) and smaller graphix probs... - went quite good.
But currently we try to play Majora`s Mask (ROM name: "Legend of Zelda, The - Majora's Mask (E) (M4) [!]" - Ini Code E97955C6-BC338D38-C50) and it crashes / freezes quite often: mostly after 1-2 minutes, sometimes even immediately after an action.
The screen keeps gray and nothing further happens - CPU usage also goes down to almost 0 %, so I guess the emu goes down :-/
We're using the "no audio delay" and "Interpreter" core functions & the glN64 video plugin with fog, 2xSAI, HW framebuffer textures enabled for a 800x600 resolution. Super Mario 64 plays well and without any errors, Zelda OoT had some slight problems but nothing more important.
Are we missing something? With "dynamic recompiler" core option it crashes even more often. Is there any solution to this? Or should we just forget Majoras Mask for mupen64 & linux...
we are happily using mupen64 0.4 from the precompiled packages from the official mupen64 homepage on a Debian linux machine (Athlon 2800+, 512 MB RAM, GeForce 440MX). For playing Zelda Ocarina of Time everything - except the unnice multiple suns problem with the glN64 video plugin (glN64 v0.4.1-rc2) and smaller graphix probs... - went quite good.
But currently we try to play Majora`s Mask (ROM name: "Legend of Zelda, The - Majora's Mask (E) (M4) [!]" - Ini Code E97955C6-BC338D38-C50) and it crashes / freezes quite often: mostly after 1-2 minutes, sometimes even immediately after an action.
The screen keeps gray and nothing further happens - CPU usage also goes down to almost 0 %, so I guess the emu goes down :-/
We're using the "no audio delay" and "Interpreter" core functions & the glN64 video plugin with fog, 2xSAI, HW framebuffer textures enabled for a 800x600 resolution. Super Mario 64 plays well and without any errors, Zelda OoT had some slight problems but nothing more important.
Are we missing something? With "dynamic recompiler" core option it crashes even more often. Is there any solution to this? Or should we just forget Majoras Mask for mupen64 & linux...