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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

MuhMuh's Hi-Res Majoras Mask

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Toast Siege

EmuTalk Memberr
I also think that the mask looks a little much like a jpeg or a bad magazine scan (the colours bleed a little), and it could even be more evident at higher resolutions. The letters look pretty good so far, but again, we can't judge how it looks at a resolution of around 1280x960 (where you would be able to see the image's entire detail). As it looks now though, nice work.
 

ragnor

New member
hmm. I was trippin balls. The spikes look bad because of the borders (as stated previously). I was just whining about the aliasing. No, it's not lo-rez, but it's not perfect either. Just helpin with a critique... which has basically boiled down to what Fed said. Shrug.
 

Googol

Give me back my floppy face!
Yeah, we haven't gotten a pack yet, so we want to at least SEE what is being done. I'm really looking forward to this pack, the stuff shown is excellent so far.
 

Toast Siege

EmuTalk Memberr
Hah, sorry about that, but I swear if this project ever dies, the first thing we'll do is post about it here. In other words, no news is good news, eh? (it's not gonna die, if anyone's really worried)

Anyways, the item screen is basically done here (if you'll notice the magical arrows have no shadow, the explanation for that is that the shadows are done, but I have to switch between two computers often and some of my work isn't always on hand when I have to take progress shots). I made sure to make the drop shadows consistent and everything like that, and the grey-ed out items (like the powder keg you can see here) are all done as well. Also, the bottles aren't really done either (and there are like 10 or so variants - milk, 1/2 milk, big poe, mushroom... etc.) Lastly, I will direct your attention to the images used for the C-buttons - I redid these to get a more 'processed' look.


I assume MuhMuh is still absent and unable to give any sort of update, so, you'll just have to do with this.

EDIT: There are actually 18 different bottles, by my count.
 
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Toast Siege

EmuTalk Memberr
So the last post wasn't enough for a single reply in over four days? Anyway, I've heard from MuhMuh since he left as much as the rest of you have, but I'm sure he'll be back soon. Until then, here is another shot. (I realize that I break the tables in almost every post I've made in this thread, but I'll stop if people want me to) What you can see in this picture that is done (since my last appearance):


-rupee counter's numbers, bottom-left: also used for ingame timers and other things.
-every action 'word,' top-right: "every" as far as I know, but I guess there are around 34 used in each language version, including the deku link water-skipping-numbers.
-certain other miscellany in the onscreen clock, bottom-center.
-razor sword, top-right: only the icon, mind you.


What's left to do in the HUD:
-all of the maps: though you can just press L to get rid of their unsightly low resolution-ness for now
-the last parts of the onscreen clock: and in multiple languages!
-the last few sword icons: including the fierce deity's sword and the kokiri sword which I need to fix up some more
-the remaining action words (if any): but for sure in other languages, as well
-magic meter: any suggestions? I'll do something with this...


I am not planning on releasing anything until MuhMuh comes back. However, if he's died in some horrible plane crash... hmm, maybe I'll give it a few more days.
 

ragnor

New member
nice! good to see progress is still being made with this, even with the absence of MuhMuh. Good job Toast =)
 

neo64

New member
Great project, I love your work. But I don't like the fonts you're using, they are not original. The outlines of the hearts and the magic bar (don't know if it's called like this) are too thin.
 

Shin_Gouki

New member
ht hears are ok but the magic bar is indeed a bit to thin and yes the "action-word" font seems not appropriate just like the counting number for arrows..
the rest looking very good so far!
wbr Shin Gouki
 
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MuhMuh

MuhMuh

German EmuTalk Cow
I'm back! XD So I can finish the last area of clocktown and maybe do the intro or the inside.But i dont have much time ,because I have a lot of work for school...
@Toast Siege
Please make the lines bigger and have you allready remade the standart hearts(the ones you got from start)?And can you maybe modify the original action-words? That would be more work, but it would fit better. But for now, your work is great! :D I hope we will meet in msn...
 
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Toast Siege

EmuTalk Memberr
About fonts:

The item counter numeric font is exactly the same as the original. After resizing the numbers, however, I changed the alpha so that the black outline was only one pixel wide (rather than four). I don't know what your standards for 'original' are, but our goal is to not stray too far from the textures that were there in the first place. I left the font otherwise as-is because I wasn't sure what I should do with it (plus, I think it looks just fine; I may end up changing it though).

The action words are also lightly edited, but in a way that looks very unlike the actual font I used. Also, the dimensions are exactly the same as the game's originals, in case you could not tell. I guess I'll try 'crushing' some of the letters to make it look closer to the game's original.


MuhMuh: Yes, all the hearts are completely done, and I've attached a before-after to this post. (When you say make lines bigger, do you mean the seperating line showing what fraction of a heart you have left?)
About action words, I think that editing the originals would be entirely far too much work, especially considering the other languages (remember there are about 30 in each language) and the fact that one person would have to do all of them to achieve consistency, not to mention the that it would be impossible to consistently redo each word by hand, and there's the little matter of: who knows how they would turn out anyway.

One thing you have to take into account is how would the artist draw this image if he had the constraints of, say a 192x64 image rather than a 48x16 image to write little words in. I'd say, that it would be rather hard to use an bitmap editor to put in text and change it in a certain way. They probably did something like wrote out these 'words' on paper and scanned them to be put into their game. At this much higher resolution, we don't have that limitation, and can pretty much do it in any style we want.
I do realize that some of you think this is an issue of staying with the look of the original images, I support this idea generally myself, but you have to be reasonable...

However I will try some things and see what I can do.


The attached images weren't taken at 1280x960, unfortunately.
 

ragnor

New member
I kinda like the thinner outline, but I guess that's just me. I kinda thought the thick outline was a poor design decision originally, makes the game feel a little more kiddy than its actual content is.
 

Toast Siege

EmuTalk Memberr
Here's a short summary of my situation: MuhMuh doesn't read his email (which incidentally is our sole means of communication). I guess it's getting to be time for another money shot, however...

But first! Some kind of explanation regarding the lack of a texture package: Well, hmm, I... er, yeah... There's the fact that I haven't really seen a single texture MuhMuh has made, so far... It's really killing this thread fast and good, though. I can release something within a couple days (for real, this time) but maybe not everything.

About this picture,
When I looked at it, the proportions for the dropped items looked a little off, so I added handy insets showing a before/after comparison of a few of the newer things in here, but without posting two 1280x960 images! So, they're there mainly to show the dimensions being just about the same. I'm pretty sure I have all of them done, except for that damn Deku Nut - that one isn't easy. The problem here is that I've decided to use seperate images for the item screen items and the drop items, so it'll be done when it's done... The last parts of the clock are the only thing left for the HUD, really (exluding all the maps). All my attempts at redoing those little sun and moon pictures have ended in failure. When they're not so horribly blurry, the pictures look too big and bright... Oh well, but if anyone has any suggestions about what the sun's 'face' should look like, please tell me here. I think it sort of looks like the Super-Mushroom's 'eyes,' but that's just me. Enjoy!
For now...
P.S. Ack! I just now realized it had been almost 10 days since the last update. Sorry, I've been kind of busy. MuhMuh, you could be putting more effort into keeping this thread alive, you know.
 

ragnor

New member
yeah, all the updates look awesome, as expected. Good job, man! Keep makin us happy =) I'm not so sure about the sun's face either, btw. Isn't it just a big eye inside of flames, with the "lids" closing on the right?
 

munkieNS

New member
I've been following this for about a month now, and I'm really interested in helping as well. I'd have to go over all the tools and such to properly work on things, but I'll start with some of those backgrounds like the trees and such if you wouldn't mind.
 
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