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Mednafen 0.2.1 Released

Keith

The Show Must Go On!
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Category: <b>Multi System</b><br><br>A new source release of the multi system emulator Mednafen has been released. Here is the changes for version 0.2.1.

<font style="font-size: 12px"><strong>•</strong></font> GBA: Converted the DMA registers into arrays, rather than having them as a gazillion different variables.
<font style="font-size: 12px"><strong>•</strong></font> GBA: Replaced the if() alpha-blending clamping mechanism with a simple LUT.
<font style="font-size: 12px"><strong>•</strong></font> GBA: Removed some apparently unnecessary if() statements in the graphics rendering code.
<font style="font-size: 12px"><strong>•</strong></font> GBA: Made a few experimental optimizations to the graphics rendering code( >> 24 changed to & 0xFF000000 in some of the priority comparison code).
<font style="font-size: 12px"><strong>•</strong></font> GBA: Played around with some optimizations in the "gfxDrawTextScreen" function.
<font style="font-size: 12px"><strong>•</strong></font> GBA: Restructured the CPU emulation code, so I don't have to recompile one giant file when I make a small change(and so it doesn't use totally obscene amounts of RAM during compilation).
<font style="font-size: 12px"><strong>•</strong></font> GBA: The sound flushing routine was returning and setting the wrong values, totally breaking the speed-throttling code. Fixed.
<font style="font-size: 12px"><strong>•</strong></font> GB: Slightly increased the video contrast and brightness of the original GameBoy's emulation.
<font style="font-size: 12px"><strong>•</strong></font> GBA: Extended the BLIP buffer size, fixing a startup emulator crash with "Midway's Greatest Arcade Hits", and possibly other games.
<font style="font-size: 12px"><strong>•</strong></font> Updated the documentation with better explanations in a few areas, and fixed a few errors.

Head on over to the official site for more information.

:: Mednafen Official Site
:: Mednafen 0.2.1
 

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