You haven't answered my question yet! HOW and WHERE should I PLACE the TEXTURE so I can USE it in the game?
Hi ReplayTy,
Here is a post I made awhile back for this guy "deathbycold" that should help you get started.
It is a good idea to spend some time on a texture project by yourself first and have something to show before you say you have started it as a project here.
But, asking questions to help you get started is in no way a bad thing, and we welcome it! We only ask that you would spend a little time looking for an answer yourself first. It shows you have initiative and have done your homework.
For instance: I spent months just lurking around this forum, reading entire threads, downloading others' retexture packs, messing with their textures, and hence learning all I could before I even started my own retexture project (on Castlevania LOD).
And even then, I did not create my thread here for my CLOD pack until I had about 90% of all the textures in the game done (for the "first" version = v1.1). Then I learned that once 90% of the game was "done"...I had 90% worth of work to do just to get the first version "finished" so I could release it on my birthday. (I think there is a saying that goes something like that.
)
Anyway, then once I released that first version of CLOD, I realized I wanted to start all over again from the beginning and do a second version so that I could integrate all of my built up experience into the entire game (not just the last half) to make it all match from beginning to end.
So, something like 3000 or 4000 hours later I still have 100 to 200 textures left to re-re-do to finish the second, and hopefully final, version...which I am naming v1.2 Final. I hope to have it done by Christmas for all to enjoy.
That's nearly an entire year of almost all of my free time. This is something you should take into consideration, but, like all of us that have done retextures, it is a hobby and how long it takes is not an issue, so do not be scared, take it slow and have fun.
Rome wasn't built in a day!
Hey, I will have some pics from CLOD tonight for you guys. I want to show off the new weapon items I am spending
way too much time on.
BTW, There are a few things I would like to have for the final release that I
CAN NOT do myself. I need the help of the community to make these 3 things happen so that CLOD can be "all-that-it-can-be". As you all probably already know:
1. The in game text can not be retextured.
I need someone to figure out why, and what can be done about it.
2. The targeting reticle is huge and annoying as it flashes from bright yellow, orange and red, and does not fit the new "game" very well. I was once told the colors and/or opacity of it should be able to be changed with a "game shark" code.
I need someone to figure out how it can be changed.
3. The slowdown caused by the duplicate texture name "thing" in Rice video. I do not want to do a complete conversion to Glide64 or Jabo just for a couple of cases of severe slowdown and/or limitation of textures that I can retexture. Mudlord said it could be fixed but he had already decided he didn't want to work on Rice video anymore.
I need someone to fix this bug in Rice video.
Later,
GITech
(Now see, "I" can use
bold and CAPS because I have earned the respect and friendship of the others here over time. Be careful about being demanding of the community when you are new. Just good advice!
)
Question from deathbycold:
Um, apologies if this is a stupid question,
I've downloaded the rice plugin and put in my project64's plugin folder. PJ64 loads the plugin fine for me, but I don't have any texture dumps. I see a folder named "Hi Res Textures" in my plugins folder but the folder itself is empty. Any advice?
Thanks in advance.
My response:
The "hires_texture" folder is where you would put a "hires texture pack" that you can download from various threads here in our "Hight resolution texture projects" forum.
Or, it is where you would place "your" hi-res textures if you made some from your own texture dump of a game.
To do your own hires textures you would first check "dump textures to files" in the video plugin and play through the game that you want to dump and retexture. A new folder will automatically be created in your "plugin" folder called "texture_dump". In that folder another new folder will automatically be created for the game you "dumped" textures from with the "correct name" for the game. By "correct name" I mean it is the name that the plugin created for the folder and is the name that the plugin recognizes for that game(it's also the ROM's internal name as it appears in the top of PJ64 when the game is running). This means that when/if you make a hires texture of your own you will need to place it in (save it to) a folder of the same (exact) name that YOU create within in the "hires_texture" folder. That way the plugin goes to the "hires_texture" folder to look for the games textures instead of the ROM.
Tip: play through one "area", "level" or "room" at a time and take (copy) the textures that dump for that "area" AFTER you have fully explored it and just BEFORE you leave the "area" to go to the next, such as defeat a boss or go through a door. Create a new folder in your (plugin/hires_texture/"game name") folder with the name of the "level" or "area" you just copied the dumps for. Paste the textures that you copied from the dump folder for that area into it your new (plugin/hires_texture/"game name"/"area name") folder you just created.
For example your folder directory would look like this: ...Desktop\Emulators\N64\N64 Emulators\project64 1.6\Plugin\hires_texture\CASTLEVANIA2\CHARACTERS\FRIENDLIES\CARRIE FERNANDEZ\CARRIE 2ND COSTUME\2ND POISON
*All of the folders in capital letters were created by me/would be created by you. This example is of a folder directory that is pretty advanced but I put it here to show you what kind of folder creation/organization you should use to make sorting through all the textures you create easier when you are faced with thousands of textures to keep track of.
Once you have all of the textures for an area in the folder you created above you can open the texture you want to change (make "hi-res") in an editing program like Photoshop, do what ever you want to it, and save it. It should save right over the old "lo-res" texture, and now you have a hi-res texture that will replace the old one while playing the game.
For reference you can download this hi-res texture pack and learn more about retexturing from my experiences here:
Castlevania LOD Hi-res Texture Pack WIP