Rice
Emulator Developer
The cel-shade texture packages for Zelda OOT and Mario 64 are looking great.
The current rendering engine of the video plugin does not support cel-shading, thus the triangles are still rendered with gouraud shading, with cel-shade type of textures.
I looked at this topic before. I thought it is not very difficult to do. For every triangle, the norm of the triangle needs to be computed, and compare against the directions of the lightings, and a flat shading should be used instead of gouraud shading, lighting will be done via a lighting texture, etc, ...
Well, it is not very easy, but is definitely do-able.
I wish I had time to do it, but I really don't have time.
Someone feels this topic is interesting should continue to discuss it here.
Reference: Cel-Shading by Sami "MENTAL" Hamlaoui
The current rendering engine of the video plugin does not support cel-shading, thus the triangles are still rendered with gouraud shading, with cel-shade type of textures.
I looked at this topic before. I thought it is not very difficult to do. For every triangle, the norm of the triangle needs to be computed, and compare against the directions of the lightings, and a flat shading should be used instead of gouraud shading, lighting will be done via a lighting texture, etc, ...
Well, it is not very easy, but is definitely do-able.
I wish I had time to do it, but I really don't have time.
Someone feels this topic is interesting should continue to discuss it here.
Reference: Cel-Shading by Sami "MENTAL" Hamlaoui
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