spearmintGum64
New member
Hi,
I’m interested in create a NTSC version of the well know texture cellpack for Ocarina of time and Majora’s mask.
These packs only work properly with PAL versions and as you may know the NTSC versions run at 20 fps whilst PAL run at 15 fps.
Believe it or not, those extra 5 fps make a big difference. If you try to use the cellpack in NTSC some hi-res textures are missed.
I’m having troubles with those .dat files, the classic way is easy is just place the images in the right folder.
I searched in Google and what I found is “How do I use…” but never “How do I create…”
The only one thing I know is those .dat files are .gz files and you can open them with WinRAR (or any other).
Thank you in advance for your help.
I’m interested in create a NTSC version of the well know texture cellpack for Ocarina of time and Majora’s mask.
These packs only work properly with PAL versions and as you may know the NTSC versions run at 20 fps whilst PAL run at 15 fps.
Believe it or not, those extra 5 fps make a big difference. If you try to use the cellpack in NTSC some hi-res textures are missed.
I’m having troubles with those .dat files, the classic way is easy is just place the images in the right folder.
I searched in Google and what I found is “How do I use…” but never “How do I create…”
The only one thing I know is those .dat files are .gz files and you can open them with WinRAR (or any other).
Thank you in advance for your help.