Giga_Steve
New member
Hey guys, hope this is the right spot to post this.
I'd actually like to start making a hi-res texture pack for Shadowgate 64, after much issues, I finally got the emulator to dump the textures, however, the issue I noticed is that textures are sliced up. What would be a 64x64 texture is sliced into four 32x32 textures or smaller. Some situations, depending on the scene, it will spit out tons of tiny textures that are hard to distinguish what they are.
My question is, how do you deal with scattered sliced textures when trying to edit them? Any advice would be appreciated
I'd actually like to start making a hi-res texture pack for Shadowgate 64, after much issues, I finally got the emulator to dump the textures, however, the issue I noticed is that textures are sliced up. What would be a 64x64 texture is sliced into four 32x32 textures or smaller. Some situations, depending on the scene, it will spit out tons of tiny textures that are hard to distinguish what they are.
My question is, how do you deal with scattered sliced textures when trying to edit them? Any advice would be appreciated