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Goldeneye 007 with Project64 1.4 and 1.5 self mod. code handling issue

RJA

The PC Wiz
Smiff and others, when running Goldeneye 007 through the
intro scenes, the error shown occurs:

The error only occurs with self mod. code handling method,
"Change Memory and Cache" . The error does not occur with
self mod. code handling method, "Protect Memory" .

This appears to be a change memory and cache muck up.
 

Remote

Active member
Moderator
*COUGH* idiot *COUGH*

Ever tried breathing water? it didn't work now did it...
 
Last edited:

Corak

Nintendo gamer
Uh yeah I noticed you get really weird effects in F-Zero X when you use Direct 3D T&L HAL instead of the default non HAL one.
Please help! :happy: j/k
 

Smiff

Emutalk Member
all piss-taking aside, there is something weird, Jabo told me to set to Change Memory...
 
OP
R

RJA

The PC Wiz
Re:

Like all other versions of Windows, I use the print screen key,
paste the image and use Paint Shop Pro 7.2 to create and compress the JPG image.
 

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