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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Going insane trying to get texture packs to load

miseryguts

New member
OK, so I've been trying for over a week now & have absolutely no idea where I'm going wrong..

I'm using 1.7 (tried multiple different versions.. 1.6 etc) and have the unzipped packs in Plugin/GFX/hires_texture, I've tried naming the packs in upper case, lower case, with & without spaces & am using Rice's 6.1.1 beta 10 (& tried ever other plugin I could find just to be sure) & have the BMGlib.dll in the main folder.
I've followed multiple tutorials, what on earth am I doing wrong..?

Thanks.
 

Agozer

16-bit Corpse | Moderator
Moving to the more appropriate location.

You should give Glide64 graphics plugin a try, as it also has custom texture support. Supposedly better than Rice's. My opinion though, as IIRC, I'm not much of a Rice user, let alone custom texture user. Doesn't hurt to read a particualr stickied thread on this subforum, either (preferably the most recent posts withthe most recent info).
 
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