X-Fi6
New member
I'm using this as reference
http://bitbucket.org/richard42/mupen64plus-video-rice/src/d678704ba2d7/
"Color indexed textures must be still in palletted BMP format"
Is there a reason for this? Glide64 loads RGBA textures that were originally paletted without any problems. It's up to the plugin to get the texture working ingame.
In fact, the entire page says that textures need to stay in their original colorspaces, yet I don't see the point. If I can make the texture greyscale to save space, and it still loads fine, why did you really put this rule in at all? (Speaking of which, _gs would be a nice proposal)
Glide64 dumps paletted textures as
Internal name#CRC32#Format#Original size#Another CRC32_ciByRGBA
What is the second CRC?
And finally I see conflicting information over _ci and _ciByRGBA.
If we could sort this out, then we'd have a working spec that all the plugins agree to.
http://bitbucket.org/richard42/mupen64plus-video-rice/src/d678704ba2d7/
"Color indexed textures must be still in palletted BMP format"
Is there a reason for this? Glide64 loads RGBA textures that were originally paletted without any problems. It's up to the plugin to get the texture working ingame.
In fact, the entire page says that textures need to stay in their original colorspaces, yet I don't see the point. If I can make the texture greyscale to save space, and it still loads fine, why did you really put this rule in at all? (Speaking of which, _gs would be a nice proposal)
Glide64 dumps paletted textures as
Internal name#CRC32#Format#Original size#Another CRC32_ciByRGBA
What is the second CRC?
And finally I see conflicting information over _ci and _ciByRGBA.
If we could sort this out, then we'd have a working spec that all the plugins agree to.
Last edited: