F-3582
Sorry, I had to...
First of all: Great work! 1964 is much faster than PJ64 :colgate:
But 1964 has a weak spot: the Counter Factor.
In my opinion a dynamic frame skip would be much better. It is not very practical to say: "Game 'X' needs CF=2", because you can't compare a 750MHz system with a 1.8 GHz system. And sometimes game needs are really different according to the complexity of the environment.
With a dynamic Frame Skip the Frame rate would be exactly at 50 or 60 and 1964 would be much easier to use.
But 1964 has a weak spot: the Counter Factor.
In my opinion a dynamic frame skip would be much better. It is not very practical to say: "Game 'X' needs CF=2", because you can't compare a 750MHz system with a 1.8 GHz system. And sometimes game needs are really different according to the complexity of the environment.
With a dynamic Frame Skip the Frame rate would be exactly at 50 or 60 and 1964 would be much easier to use.