There seems to be something wrong with butterflies. Not all butterflies in all places .. but some.
0: ------------------------------------------------------------------
0: GlideHQ Hires Texture Checker 1.0
0: Copyright (C) 2007 Hiroshi Morii All Rights Reserved
0: email : koolsmoky(at)users.sourceforge.net
0: website : http://www.3dfxzone.it/koolsmoky
0:
0: Glide64 official website : http://glide64.emuxhaven.net
0: ------------------------------------------------------------------
80: -----
80: using Rice hires texture format...
80: must be one of the following;
80: 1) *_rgb.png + *_a.png or *_rgb.bmp + *_a.bmp
80: 2) *_all.png or *_all.bmp
80: 3) *_ciByRGBA.png or *_allciByRGBA.png
80: 4) *_ci.bmp
80: use of *_all.png or *_ciByRGBA.png highly recommended!
80: file names are case sensitive!
80: folder names must be in US-ASCII characters!
80: -----
80: path: C:/Users/Drew/Downloads/hires_texture/THE LEGEND OF ZELDA/01-Kokiri Forest/01-Kokiri Forest/Jar
80: file: THE LEGEND OF ZELDA#ABFC82E4#0#2_rgb.png
80: Error: already cached! duplicate texture!
80: -----
80: path: C:/Users/Drew/Downloads/hires_texture/THE LEGEND OF ZELDA/01-Kokiri Forest/01-Kokiri Forest
80: file: the legend of zelda#1119d5f8#0#2_rgb.png
80: Warning: missing _a.*! only using _rgb.*. treat as opaque texture.
80: -----
80: path: C:/Users/Drew/Downloads/hires_texture/THE LEGEND OF ZELDA/01-Kokiri Forest/01-Kokiri Forest
80: file: THE LEGEND OF ZELDA#1137C6C4#0#2_rgb.png
80: Error: already cached! duplicate texture!
80: -----
80: path: C:/Users/Drew/Downloads/hires_texture/THE LEGEND OF ZELDA/01-Kokiri Forest/01-Kokiri Forest
80: file: THE LEGEND OF ZELDA#125B9859#0#2_rgb.png
80: Error: already cached! duplicate texture!
80: -----
80: path: C:/Users/Drew/Downloads/hires_texture/THE LEGEND OF ZELDA/01-Kokiri Forest/01-Kokiri Forest
80: file: THE LEGEND OF ZELDA#1A3D7802#0#2_rgb.png
80: Error: already cached! duplicate texture!
80: -----
80: path: C:/Users/Drew/Downloads/hires_texture/THE LEGEND OF ZELDA/01-Kokiri Forest/01-Kokiri Forest
80: file: the legend of zelda#1bbaad39#4#1_rgb.png
80: Warning: missing _a.*! only using _rgb.*. treat as opaque texture.
Alright
Now do you mind if I translate the folders? Since Djipi said this is the *final* Cel Mod and assuming he is actually right this time and Djipi's work here is done, I think it would benefit the (Emutalk) community if I uploaded the archive with the folders in English when I'm done. I've also reordered some of the things in 18-Menu-HUD-Subscreen and it's easier to look through that folder now.
Edit: I'm done with the renaming and small reordering but ghqchk crashes, and I've done exactly what it says. Even if I run cmd as an admin and type in ghqchk.exe "THE LEGEND OF ZELDA", and the textures are in ./hires_texture/THE LEGEND OF ZELDA/, it crashes shortly and though ghqchk.txt was made, it only lists 5 errors and 1 warningin the file—the same as with Djipi's version on the first page (which I tried before you told me to stop and use your update of it instead). So I guess that's where it crashed...
I submitted an error report, KoolSmoky, in case you actually check yours. Debugging with Visual Studio tells me:
Unhandled exception at 0x76f6278e in ghqchk.exe: 0xC0000005: Access violation reading location 0x92848b91.
I'm using the computer whose specs you can see in my sig.
I haven't modified any of the pngs. I sent exactly what I had to Emarian and scanning it with ghqchk worked fine for him. It's something on my end... Maybe it doesn't work right on Vista 64-bit?
I guess I'll post this on the Glide64 board at Emuxhaven.
@Kupfel
the long delay can be fixed by a "cheat"(unfortunately i dont know it anymore) or by a hack that is already implemented in project64.
As for the image in the Pause menu:
Go to your videoplugin settings(rice 6.1.4) and then to current game options (you have to do this while the rom is running),there set
N64 Frame Buffer Emulation to : Basic Write&Back, and
Render to Texture Emulation to: Write Back & Reload
This will also fix the crappy link texture in inventory. These settings are not the best ones, but the only ones that will work on rice 6.1.4 without crashing. It could happen that you sometimes have the wrong image when pausing, but its better than before!