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dcemu Update News

Keith

The Show Must Go On!
Administrator
<font style="color: #000000; line-height:120%;font-family:arial,verdana;font-size:12px;">Category: Dreamcast News</font><br><br>A new update for the Dreamcast emulator dcemu has been posted. It has been a long time since we have heard from this project. Nice to see a new update. Here is what was posted about the latest development.

2005-08-30:
now with serial output window (for debugging), check the snapshot at the end of this page.
cd loading is broken but will fix soon, use 1st_read.bin in dcemu dir.
should be faster (it's still TOO slow though).
source cleaned a bit, still a big mess.
window is always opengl 800x600, framebuffer gets scaled (looks fine).
now using libcdio & guichan.
'official' dev environment is dev-cpp, should compile using the SDL dev paks available from dev-cpp itself, and the guichan devpak (available from guichan's page).
have to fix most GL stuff, some demos run fine but others show garbled textures (probably related to the gui lib).
big thanks to Rui Caridade for help & speedup patches.

Head on over to the official site for latest CVS build and for more information.

:: dcemu Official Site
 

NecroRomancist

New member
Just to say that its not only a windows emu

It also runs on linux and with a little work on the register handling it could run on mac osx or just about any other platform with sdl :)
The linux patch isn't on the cvs as we speak but it will be soon. It only runs demos but it is moving
 

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