Conker Total War
First of all, I want to thank Psyman for that last post – it was one of only a few that didn’t resort to ridicule or name calling, and showed some compassion.
Just for background, I like to say that I do have some computer experience, though not as extensive as some of you and your colleagues.
I successfully reversed engineered, then designed, etched and built a memory card for the Roland TR-707 drum machine.
I wrote a music sequencing program in Assembly on a Commodore 128. I then tried to do the same on an IBM PC, but found the INTEL instruction set too confusing, so I didn’t pursue it any further.
I got some experience with UNIX systems at one of my jobs.
I have some experience with DOS.
With some help, I put together a PC using a Celeron uP and some hand-picked peripherals. It’s still in use now as part of a home network I setup for four computers.
I also would like to say that if there is something I want to accomplish, then any lack of knowledge or expertise won’t stop me – the same approach I was using with my first post in this forum.
It was never my intention to insult anyone. My first post (upon re-reading) sure came off as cocky, but then that’s just the confidence I had in myself to accomplish this. I regret that this was taken wrong.
At the same time, there were those in your forum that I felt attacked me pretty hard – when that happens, what am I to do but fight back? Looking back, my approach didn’t help – and then the whole situation turned quite ugly.
I’ve visited this forum numerous times before I joined in, looking for answers to emulation problems that other lay persons and I have had. When I first tried one of these emulators (I believe it was Mario64 on the Nemu64), it was on that Celeron System, which wouldn’t work because it was too slow. So I set it aside.
I then got an eMachine. Yeah, it’s not the best system around, but it was fast enough. After that, it was a long, frustrating process of plugging in this and cursing that until I was able to get it working. Installing an Nvidia card helped.
But something still wasn’t right. By now, you’re all aware of those issues I’ve mentioned before. I should also say that I’ve already played Conker and Donkey Kong on the N64 system, so I could see the differences. The graphics are a lot better on my PC, and for my own twisted amusement I’ll remove the fps limit on the PJ64 and play Total War at high speed.
I can accept the problems that the N64 and the emulators share - like the game slowing down. In fact, I was thinking how great it would be that with computers as fast as what we have now, why couldn’t these games run without bogging down?
How about a way to have one video output per player – and be rid of that split screen? I know it’s possible. All that’s needed is someone to make it happen.
But those other damned issues.
I’ve read the suggestions, and I’ve tried them. So far, nothing’s worked. I’ve seen other people (including those that said the emulators suck) bring up similar issues. Clements suggests using Glide64 to fix that rocket launcher problem. I tried that – in PJ64, and it wouldn’t load when I first started it. I also read that it only supports Voodoo cards – which I don’t have. Trotterwatch says the ROM is the cartridge. Others have told me this – and I take that to mean that they are the same. Still – those issues.
Can you appreciate how confusing and frustrating it is for people like me – who just want to play the game? No wonder we question the performance of these emulators. After trying this and that, where is the answer?
It’s not like any of us mean any disrespect toward the programmers (at least those of us who ask questions as opposed to those who simply trash the emulators). I’ve read about the N64 system – about the MIPS processor, the RAMBUS memory and the clocks that run them; I read about those bits of software Nintendo has in their games to discourage copies; and how difficult it is to open these buggers. To me, Nintendo has their information locked up as tight as Fort Knox, so I can greatly appreciate the work that those programmers did when they released their emulators.
I have this theory. Every PC I’ve worked with has different little quirks. A problem on one will not necessarily be another, and the same goes for different operating systems. I’ve noticed that Microsoft deals with this a lot.
Maybe there’s nothing to it – I don’t know. I only know from what I’ve experienced. I do know that a PC is a complex little beast – with a lot of variables that can contribute to it’s problems. So far, I see this in the whole emulation operation:
1) The system required to run it (as recommended by the N64 Support Centre).
2) The type of sound and video cards used.
3) Which emulator is used.
4) Which audio, graphic and input plugins are used in each emulator.
5) Any compatibility issues between all of the above.
There might be more, but I think these are the main components. Because of this, there can be a whole lot of things that can go wrong which can range between having a minimal effect on the game being played, to crashing the computer altogether.
Well, I think I’ve taken up enough of your time – thanks for reading this. I hope that what I’ve written here can help foster a better understanding and communication between those that know this subject and those that know less or none at all (including yours truly).
Sincerely,
Katfish