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Commercial version of Project64

arnalion

Nintendo Fan
Nintendo will probably optimize the emulating as much as they can before the release of the rev anyway so...
 

Lillymon

Ninja Princess
deftonesmx17 said:
That said, Nintendo couldnt even give 100% emulation for single games they intended on emulating, let alone every game made for those systems.
There are two key things you're forgetting about here.

1) Power. The Revolution will have more processing power than the GameCube. Any good emulator author will tell you that proper emulation requires adequate processing power. The GameCube was probably borderline on this, meaning Nintendo needed to cut corners in order to get a good framerate. They won't need to do this as much (or at all) on the Revolution, which will help accuracy no end.

2) Updates. The GameCube is not the most online-able system around. Once the mini-emulator on that bonus disc was released, Nintendo couldn't really do anything about bugs they hadn't found in beta testing. The Revolution is known to be a very good online system, hence Nintendo will be able to release updates to the emulators on it. This means bugs or defects will only be a problem as long as it takes Nintendo to fix them.

I thought this debate was over anyway. Nintendo aren't going to persue the hardware route on this. They're already moving away from it in the handheld area (the DS and GameBoy Micro can't do GB/GBC games) and prescident has already been set with Microsoft's emulation of the Xbox on the Xbox 360. If Nintendo makes their emulators accurate and portable enough, they could even take them on to their eighth generation console for free as well. I doubt I'm the only one who's thought about that.
 

PikaGamer9

New member
I have a hard-to-find controller the GRAVIS ELIMINATOR AFTERSHOCK.
That connects to a USB.

I want Project64 to have Transfer Pak support for games such as the Pokemon Stadium series.
And have microphone support for games such as Hey you, Pikachu!
 

PikaGamer9

New member
nVidia GeForce FX is great for playing game ROMs for Sega Saturn, Sega Dreamcast, Sony PlayStation, Sony PlayStation 2, Microsoft XBOX, Microsoft XBOX 360, Nintendo 64, Nintendo GameCube, and support for Sony PSP, and Nintendo DS, the SNES9X emulator for Super NES games works very well with nVidia for 3D Support.
 

arnalion

Nintendo Fan
Hehe this thread has been offtopic almost since the start :p. The FX series was a big flop (warm, slow and high power consumption).
 

AlphaWhelp

New member
PikaGamer9 said:
I have a hard-to-find controller the GRAVIS ELIMINATOR AFTERSHOCK.
That connects to a USB.

I want Project64 to have Transfer Pak support for games such as the Pokemon Stadium series.
And have microphone support for games such as Hey you, Pikachu!

Project 64 already supports it. You just have to write the controller plugin that also supports it. :)
 

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