arnalion said:Don't you think that Nintendo have talanted coders? They have already succeded to emulate some nes, snes, n64 games on the cube. Is there many bugs in Zelda CE (ain't got it...)? I think they will work pretty hard on the emulating because it's one of the things that makes revolution interesting to buy. They're sitting on the code and it will probably give them "handicap". This is just my opinion
Having the code has nothing to do with understanding exactly how to make software run exactly like the intended hardware. Maybe they've got guys as talented as the aformentioned MAME and BSNES guys... I hope they do, if they want us to take them seriously on their criticisms of non-official emus. Once again, there is a shortcut, speed-hacked, cheesulater way to do it and then there's the right way to do it, hense the need for BSNES to have a 2.2 Ghz processor to run at speed. Will the Revolution have the horsepower to run a N64 or Gamecube emulator that is in fact cycle-accurate and "real" synced? That's the question. Most gamers would not readily see the difference between the NeoRage version of Metal Slug and the current MAME version, but the fact that the latter operates exactly like the real board (thus requireing more CPU power) makes the MAME experience more "authentic". That seems to be the aim for Nintendo... now let's see if it's FO REALZZZ.