Created by Exzap (and aided by Peter Gov), it is the second Wii U emulator to be available to the public but the first to emulate commercial games. It can decrypt Wii U images that use the Wud format but also the RPS or RPL files. Internal resolution can be up to 1920 x 1080 depending on the game (and beyond with graphic packs). Currently, the DRC (GamePad), the Pro controller and the conventional controller are emulated. Wiimotes are also emulated (including native support). Keyboard inputs and USB controllers as input devices are also supported. The GamePad tactile input can be controlled with a left mouse click. The Gyro functionality is emulated with limitations and can be controlled via the right mouse button. This version is only compatible for Windows x64 (from Windows 7) with an OpenGL 4.1 (or higher) or Vulkan graphics card and it will be necessary to have 4 to 8 GB of RAM to make it work.
Changelog:
Changelog:
– Upscaling and downscaling options in the graphics settings now work on Vulkan. Previously, the hermite and bicubic scaling options would only read work on OpenGL and silently fall back to bilinear filtering on Vulkan
– Graphic pack support for custom scaling shaders has been reworked and is now functional on Vulkan, with carrying fixes over to OpenGL. If you are a graphic pack developer see '1392 for details
– Cemu will now show an error if the MLC directory is not writeable
– Added a workaround for graphic driver crashes seen in the eShop versions of Fatal Frame. These are caused by the game shipping with shaders that contain infinite loops. The actual hardware has an escape mechanism for this that we don't yet emulate
– Added support for connecting Wiimotes via L2CAP on Linux
– Correct version for MacOS bundle set
– Updated Arabic, German, Russian and Swedish translations
GitHub - cemu-project/Cemu: Cemu - Wii U emulator
Cemu - Wii U emulator. Contribute to cemu-project/Cemu development by creating an account on GitHub.
github.com