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Cemu v2.0 released and a open source!

Cemu v2.0 is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC. It's written in C/C++ and is being actively developed with new features and fixes to increase compatibility, convenience and usability.

Cemu Changelog:
Major:

Cemu is now open-source!
Preliminary Linux builds are available, but be warned that they are still very rough around the edges
Going forward, we simplified the versioning a bit by using shorter version numbers (2.0, 2.1, 2.2, 2.3..)
Updated all dependencies. Most notably SDL (input & motion) and wxWidgets (UI).
Other changes:
Fixed a crash in the H264 video decoder. Resolves crash on Smash title screen
Made nsysnet a little less crash prone. Fixes crash in Call of Duty: Black Ops II
Fixed a logging related crash that could occur under very specific circumstances. Seen in Wind Waker if letting the game idle on the title screen for 2 minutes.
Fixed a crash that could happen when the path to Cemu.exe contained unicode characters
Fixed a crash that could happen when loading .elf homebrew
The account list in the title manager save exporter is no longer empty
Latency for wiimotes should be a bit better now
Added symbol/function list to debugger + other small debugger/assembler improvements
Implemented API: coreinit.FSOpenFileExAsync (used by some homebrew)
Many more under-the-hood changes and fixes
Some more work towards a Stop&Restart emulation feature. Not ready yet but we are getting there

 

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