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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Can Pokemon Puzzle League textures be applied properly?

Pocket

New member
Hi,

I've been trying to load a few custom textures for Pokemon Puzzle League, but I'm having trouble doing so.

When I use Rice 1.6, I'm able to dump the textures just fine. I edit the png_all files and place them in /plugin/hires_texture/PUZZLE LEAGUE N64, but nothing shows up.

If I switch to Glide64, the textures never match the right one, even though the file names have not been changed. Selecting format as 'none' changes nothing; selecting it as 'Rice' changes random textures around, but never use the correct ones.

Dumping textures from Glide64 and using those dumped textures sort of works, but it never dumps all of the textures that are on screen at the time, even after deleting the cache file. And the textures that are dumped are a lot more broken up than the textures Rice captures, making it very difficult to actually edit them (Rice dumps a single image, and Glide64 dumps the same image into 6 separate images). And even then, when applied, they stretch for some reason (I can literally dump the textures and immediately put them into the hires folder and the screen will become jagged once they've loaded, for instance).


Any ideas on what could be going wrong?
 

rogerbrah

New member
bro tbh ive had trouble dumping/loading my textures with everything besides glideN64 public release 2.0 (not to be mistaken with glide64:p)
and i dont think dumping from any plugin should break up any image. are you sure they aren't like that by default?
also with the reloading textures, try with CRC on/off maybe your new textures need the opposite setting :)

let me know how you go :) im happy to do a little texturing with this game to help pinpoint your problem :D
 

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