Hi,
I've been trying to load a few custom textures for Pokemon Puzzle League, but I'm having trouble doing so.
When I use Rice 1.6, I'm able to dump the textures just fine. I edit the png_all files and place them in /plugin/hires_texture/PUZZLE LEAGUE N64, but nothing shows up.
If I switch to Glide64, the textures never match the right one, even though the file names have not been changed. Selecting format as 'none' changes nothing; selecting it as 'Rice' changes random textures around, but never use the correct ones.
Dumping textures from Glide64 and using those dumped textures sort of works, but it never dumps all of the textures that are on screen at the time, even after deleting the cache file. And the textures that are dumped are a lot more broken up than the textures Rice captures, making it very difficult to actually edit them (Rice dumps a single image, and Glide64 dumps the same image into 6 separate images). And even then, when applied, they stretch for some reason (I can literally dump the textures and immediately put them into the hires folder and the screen will become jagged once they've loaded, for instance).
Any ideas on what could be going wrong?
I've been trying to load a few custom textures for Pokemon Puzzle League, but I'm having trouble doing so.
When I use Rice 1.6, I'm able to dump the textures just fine. I edit the png_all files and place them in /plugin/hires_texture/PUZZLE LEAGUE N64, but nothing shows up.
If I switch to Glide64, the textures never match the right one, even though the file names have not been changed. Selecting format as 'none' changes nothing; selecting it as 'Rice' changes random textures around, but never use the correct ones.
Dumping textures from Glide64 and using those dumped textures sort of works, but it never dumps all of the textures that are on screen at the time, even after deleting the cache file. And the textures that are dumped are a lot more broken up than the textures Rice captures, making it very difficult to actually edit them (Rice dumps a single image, and Glide64 dumps the same image into 6 separate images). And even then, when applied, they stretch for some reason (I can literally dump the textures and immediately put them into the hires folder and the screen will become jagged once they've loaded, for instance).
Any ideas on what could be going wrong?