hey guys im curious as to if i can add a completely new texture and get the game to load it into a certain object, for example:
inside peaches castle in sm64 the game uses the same texture for the centre of the roof and then stretches the sides of the image on the diagonal roof to the walls.
which looks completely crap unless you're using plain colors.. which also looks crap when im making a super hd texture pack D:
and uses the same texture for the checkered floor in the castle and the floor in say the room to enter bomb battlefield.
is there a way (dont mind getting more in depth than just retexturing) to add a whole new texture for a part in the game which re-uses textures etc.
or any tips on fixing up where a re used texture is distorted / stretched (like around the doors in sm64 using the walls textures) to make them look somewhat okay?
this really limits the quality in which you can make texture packs D: im going for a realistic look.. and stretched blurry images dont look like that :happy:
edit
also does anyone know if i can completely remove a texture so a model isnt visible? id rather a 2d HD doorknob over a dirty looking hexagon D:
inside peaches castle in sm64 the game uses the same texture for the centre of the roof and then stretches the sides of the image on the diagonal roof to the walls.
which looks completely crap unless you're using plain colors.. which also looks crap when im making a super hd texture pack D:
and uses the same texture for the checkered floor in the castle and the floor in say the room to enter bomb battlefield.
is there a way (dont mind getting more in depth than just retexturing) to add a whole new texture for a part in the game which re-uses textures etc.
or any tips on fixing up where a re used texture is distorted / stretched (like around the doors in sm64 using the walls textures) to make them look somewhat okay?
this really limits the quality in which you can make texture packs D: im going for a realistic look.. and stretched blurry images dont look like that :happy:
edit
also does anyone know if i can completely remove a texture so a model isnt visible? id rather a 2d HD doorknob over a dirty looking hexagon D:
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