CF2
Pretends to make sense
Alright, I think I'm doing everything right. I backed up my previous Banjo-Tooie eep (the one I beat by savestating every time I went to a different area) and replaced it with the fixed one from 1964 0.8.5. Proceeded to create a save file and get the first 9 Jiggies. I attempted to unlock the second and third worlds consecutively without exiting the temple. PJ64 locked up completely when loading the third jigsaw puzzle (during the time when the screen is black after fading out through the jiggy transition). Sound stopped and I had to terminate it through the task manager. I am wondering what the cause of this crash may be. My configuration is as follows:
PJ64 1.6 with 1.6.015 RDB
Jabo's Direct3D8 1.6 Graphics
Jabo's DirectSound/RSP LLE Audio with Audio Sync enabled (not that this matters, hehe Blacklord)
Counter Factor set to 1 for smooth gameplay
I know that PJ64 has been extensively tested by 4real and ScottJC with these settings on CF2, so I am thinking that perhaps this is related to the CF1 setting? Or could this be some kind of core bug in PJ64 triggered by attempting two different puzzles before exiting the temple?
I cannot provide a savestate nor a native save, as BT was kind enough to autosave after I unlocked world 2 (good thing too, I wasn't savestating). One last question: Would a similar configuration with the mupen64 RSP on 1964 0.8.5 be more stable?
Thanks for bearing with me. I will see if I can reproduce the situation tomorrow after a run through GGM.
PJ64 1.6 with 1.6.015 RDB
Jabo's Direct3D8 1.6 Graphics
Jabo's DirectSound/RSP LLE Audio with Audio Sync enabled (not that this matters, hehe Blacklord)
Counter Factor set to 1 for smooth gameplay
I know that PJ64 has been extensively tested by 4real and ScottJC with these settings on CF2, so I am thinking that perhaps this is related to the CF1 setting? Or could this be some kind of core bug in PJ64 triggered by attempting two different puzzles before exiting the temple?
I cannot provide a savestate nor a native save, as BT was kind enough to autosave after I unlocked world 2 (good thing too, I wasn't savestating). One last question: Would a similar configuration with the mupen64 RSP on 1964 0.8.5 be more stable?
Thanks for bearing with me. I will see if I can reproduce the situation tomorrow after a run through GGM.