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At which resolution do you usually run your N64 emulator

Which resolution do you use

  • 640x480 windowed

    Votes: 2 3.7%
  • 640x480 fullscreen

    Votes: 5 9.3%
  • 800x600 windowsed

    Votes: 6 11.1%
  • 800x600 fullscreen

    Votes: 7 13.0%
  • 1024x768 windowed

    Votes: 2 3.7%
  • 1024x768 fullscreen

    Votes: 25 46.3%
  • 1280x1024 fullscreen

    Votes: 6 11.1%
  • higher resolution fullscreen

    Votes: 1 1.9%

  • Total voters
    54
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Rice

Emulator Developer
Since higher resolution usually means slower performance, especially for mid or low-end video cards. Which resolution do you usually use? Is there a visual difference from a 800x600 fullscreen mode to 1024x768 fullscreen mode? how about 1280x1024 fullscreen mode? A 800x600 could be much faster than 1280x1024 if there is no big difference.
 
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fivefeet8

-= Clark Kent -X- =-
I usually play at 1024x768 then max out the AA and AF. There is a noticeable difference between 800x600 and higher resolutions. I sometimes also play at 1280x1024 and max AA+AF. ;)
 

Remote

Active member
Moderator
Pretty much game dependant but usually I go for the higher resolutions, i.e 800x600 and above. 1024x786 is pretty ideal.
 

NeTo

Emu_64 HiP Coder
1152x864 fullscreen (the resolution i use) looks a lot better for me than 800x600. Specially since in my monitor some black horizontal lines can be noticed when using that resolution. Also polygon look less crisp (thats the word?) in higher resolutions.
 

Allnatural

New member
Moderator
No 1280x960 option? No big deal I suppose, so I voted for 1280x1024. I always prefer high-res for the 3D games. :)
 

nephalim

Psychic Vampire
Is there really a difference? It's fullscreen, and you are getting pretty much the same image on the screen AFAIK (800x600 vs. higher.) Is the difference in AF/AA? Personally I have noticed no difference. I use 800x600 because my graphics card is better able to scale it up to my LCD's 1400x1050.

What does the N64 usually render? I imagine keeping an even multiple of that would make a slight difference, not so much with the N64 though. I honestly don't know as much as I think I do, though.
 

Clements

Active member
Moderator
I voted 1024x768 fullscreen. My monitor and graphics card work best at this resolution, as that is what the manufacturer recommends for my monitor, and my graphics card slows down a bit if I use 1280x1024, and it doesn't look any better for me.

With lower resolutions, I can actually see scanlines on my display like a TV set, which I hate. I put up with them when I'm trying to play a game that is 'slow' (Yoshi's Story, Mystical Ninja, MK Trilogy etc.)
 
OP
Rice

Rice

Emulator Developer
Most N64 games render at 320x240 on real N64 console. A few games render at high resolutions. The highest resolution I have seen is RE II, rendering 640x480.
 

Lillymon

Ninja Princess
640x480 fullscreen with 4x anti-aliasing but no anisotropic filtering. Any higher and I start getting slowdown. I really need to find out where that bottleneck is...
 

Harteex

Harteex das Brot
Usually when I'm playing an n64 game I use fullscreen 800x600.
However, if I'm doing some ini stuff or things like that I'm usually using 800x600 windowed.
 

CanSee

Depressive freak
A year ago I was confident with anything above 640x480 fullscreen, but after I played 1024x768 for a while, I got used to it and get irritated by lower resolutions. I mean, I can play 800x600, but I notice the difference, and my strange system somehow shows no speed benefits of decreasing the resolution, so I rather go for 1024x768, my screen does not support higher ones though... :D
 

Azimer

Emulator Developer
Moderator
Hello?! What about 320x240? I don't bother to play games all the way through so I don't bother to use a higher resolution.
 

NeTo

Emu_64 HiP Coder
Rice said:
Most N64 games render at 320x240 on real N64 console. A few games render at high resolutions. The highest resolution I have seen is RE II, rendering 640x480.

I have just been trying with different resolutions with 1964 + Mario Tennis. No matter the resolutions textures look the same (Antialiasing disabled). But polygons look better when increasing the resolution. They looked pretty sharp at 1280x1024, but with jagged edges when decreasing from 1152x864 to 1024x768 to ... to 320x240.

Then I tried again in my TV. But there, i couldn't see any difference between the four resolutions i could use (640x400, 640x480, 720x480, 800x600) except from the aspect ratio.
 

euphoria

Emutalk Member
960x720 FS on Radeon9100 runs solid and looks good, but from the above resolutions i say 1024x768 fullscreen.
 

The Khan Artist

Warrior for God
800x600 if I'm in windowed, 1024x768 in fullscreen, which is most of the time.

OT, but I've been wondering where the heck 1280x1024 ever came from. 1280x960 would be proper, since it would match the standard 4:3 aspect ratio. So who's bright idea was it to do 1280x1024, and what purpose does it serve?
 

Tagrineth

Dragony thingy
The Khan Artist said:
OT, but I've been wondering where the heck 1280x1024 ever came from. 1280x960 would be proper, since it would match the standard 4:3 aspect ratio. So who's bright idea was it to do 1280x1024, and what purpose does it serve?

Simple.

Older VGA adapters had memory arranged in 1024-bit rows.

1280x1024 lined up with memory MUCH better htan 1280x960 did.

At the time, it made for an extreme performance difference.
 
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