It's a slow time for fake64 news as some of you have no doubt noticed.
I'm currently studying for exams which is eating up a lot of time.
HCl is in the same position as far as i know.
rs is currently having fun trying to upgrade glibc without rendering his system unusable
Once we're all done with school/college/university etc, we'll be back to development and you should probably see a new release pretty soon after.
We have a couple of cpu bugs to iron out and then some tlb things to finish off. Then we'll probably be seeing some stuff from mario64 and at that point we'll probably release a new version.
Here's a few features you can expect from the next version:
- Loads more demos work
- Mario64 probably doing something or other
- Debugging reorganised so you don't have to look at it
- Sprites working (2d ones at least)
- Filled, coloured and shaded triangles in the 3d department
- Maybe textures, depending on if i get round to it
- Ability to resize window to a size of your choice (including diff aspect ratios)
- Probably more helpful documentation (as opposed to none
- Counter factor added
- Other miscellaneous fixes, optimizations, reorganisations that you don't care about
- And runtime configuration now supported by most modules, not just input
Hope that's enough to keep you happy, remember, we're always looking for people to help debug
Well Ok people who find bugs and swat them in the code is that what you mean?
A debugger I think of as something that disassembles code and steps through the instructions one at a time, assembly or high level