ExtremeDude2
Member
There is also the GC versions of OoT/MM that run at 480p I believe :3, and they can be run in an n64 emu
There is also the GC versions of OoT/MM that run at 480p I believe :3, and they can be run in an n64 emu
Ok, on a related note then, what about the N64's integrated "hi-res" 640x480 mode? Games like World Driver Championship and Perfect Dark have such a mode as an in-game option, so proper emulation would require this function to emulated anyway. Would it not be a stretch to suggest that such a thing could be forced to run at all times as stop-gap to polygonal resolution independence?
How frigging hilarious.
You want LLE/cycle accuracy but want your HLE related shit like antialiasing/anisotropic filtering/hires textures, too?
Oh God....People just don't get it. Software rendering wil make AA impossible, unless you want to murder framerates and such with extra filtering on rendered spans like bumping up internal rendering resolution.
I don't get you cycle accuracy people. You want cycle accuracy but want inaccurate shit like bumped resolutions too? Thank god now someone else has to deal with putting up with the crap....
Although I don't agree with the delivery method, mudlord has some accurate points. I do believe a hybrid approach can potentially be feasible but not with software. I also don't believe RCP HLE is the demon everyone makes it out to be for compatibility.
Now that I finished reading the thread in its entirety I wish the author good fortune. I'd love to see something new with N64 emulation.
Although I don't agree with the delivery method, mudlord has some accurate points. I do believe a hybrid approach can potentially be feasible but not with software. I also don't believe RCP HLE is the demon everyone makes it out to be for compatibility.
Now that I finished reading the thread in its entirety I wish the author good fortune. I'd love to see something new with N64 emulation.
It's been over a month
It's been over a month, any updates?
May I suggest using RAID-10 instead?Lost a pair of drives simultaneously in my RAID-5
Would this be the microcode that was included in the official N64 SDK? That is, not the custom stuff like was used in games like Rouge Squadron and World Driver Championship.finished all the "official" instructions.
Would this be the microcode that was included in the official N64 SDK? That is, not the custom stuff like was used in games like Rouge Squadron and World Driver Championship.
EDIT: for some crazy reason I'm not getting notified of replies even though I've selected that option...