Using a GameShark Code from the SM64 hack Super Mario Star World, which pulls back the camera to show more of the surroundings, I have created a widescreen effect that doesn't have rendering glitches like the jabo plugin, and you can use any texture pack with it. The main noticeable differences...
Is it just me, or should there be a New Super Mario World Wii alongside NSMBW?
That's what I need help with. I am trying to recreate Super Mario World using Reggies! NSMBW level editor. But I don't have the time (or the know how) to make an authentic port of all aspects of SMW, not just the...