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Zelda64 Actor Viewer status thread

BioBomber

World Building Nutjob
mdtauk, there isn't any explicit past/future setting in the maps and scenes. There are simply object sets, which correspond to child day, child night, adult day, adult night and cutscenes. Though in some maps, like dungeons, there is only ever one object set.
 

willtheoct

New member
horray for .obj! the only universal model.

i hope its not too much to ask... but if there was a "close open edges" or "merge overlapping edges" tool, i would pay you for it. not exactly a pro tool, so probably only 50$, but still, i'd pay you for it.

if you're wondering why, i'm doing what jahra!n did in '05. except i won't disappear off the face of the earth. that was his mistake.
 

mdtauk

Zelda Hi-Res Texturer
Does UoT not know which object set is which?

If it does, or if it could, why not just have it either in a coloured banner at the top, or even in a status bar, so the user knows which they are editing.
 
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cooliscool

Nintendo Zealot
horray for .obj! the only universal model.

i hope its not too much to ask... but if there was a "close open edges" or "merge overlapping edges" tool, i would pay you for it. not exactly a pro tool, so probably only 50$, but still, i'd pay you for it.

if you're wondering why, i'm doing what jahra!n did in '05. except i won't disappear off the face of the earth. that was his mistake.

Hmm... I could definitely use the money. If you can provide some detailed explanations of what you want and how you want them implemented, I'd be more than happy to do it for you (with or without payment, but like I said, I could use the money at the moment). =]

Antidote: Yeah, it's a wonderful mouse. Can't stand anything less, after using a high end Logitech (well, it's not top end anymore, but I bought it when it was ;)) most other mice feel like complete junk.
 
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Zeth Alkar

Hiding in the shadows
Hey Cool, I keep having problems with Textures on the Zobj's not showing up correctly on the models/Again missing eyes. Plus I get a GL error when trying to render all the Zobj's entry points.
TextureProblem.jpg

GLRenderError.jpg
 

willtheoct

New member
yeah a friend said the GL error was because now specific zscenes matter... or something.

also, now i probably wouldnt pay you because i have 2 people doing the whole process for free. all they wanted is greatness. hell, thats what all of us want.

not sure if you can already do this, but i'm suggesting importing models, creating polygons or vertexes, and an instruction manual.

and a thought occurred, paying you would make you eligible for being sued. not a good thing. and you know how stubborn nintendo is.

heh... actor importing would be great. i'm thinking of... master chief with a rayman plunger gun on top of a spinner.... ON FIRE. combatting link as the final boss.... or is that overused?
 
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cooliscool

Nintendo Zealot
Hey Cool, I keep having problems with Textures on the Zobj's not showing up correctly on the models/Again missing eyes. Plus I get a GL error when trying to render all the Zobj's entry points.

Yeah, there's a bug that occurs with certain actors + render all.. I'll work on fixing it soon.

Donations would not make me eligable for a lawsuit against me. I don't use any of Nintendo's intellectual property in the program - it just interprets.
 
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mdtauk

Zelda Hi-Res Texturer
How are things going cool? Its been over a month now, and not even a little screen to tease us lol!
 

Traveler

Retired~NoviceTexture~Edi tor
To mark2: Nintendo and Sqaure Soft (not enix) was once Ally companies, when Soft died, most of the employees 'who had worked in Soft and with Nintendo's directors' moved to Enix.

:chinese:I wouldn't be surprise if you found some similar features hidden in the old games and g-systems. I've heard that Sqaure Soft made Chrono Trigger with the help of Nintendo as well of Sqaure soft who helped Nintendo out with some Zelda games.

To the thread topic:
I really like UoT Its great I've even shrunk Link's hat down to a simple winter cap and made his sword into a fork. However, I must complain about the Actor Viewer, I would like it to be much easier to {Identify the parts} there is too many pieces that's not even close to a jigsaw puzzle, and completely scrambled and mixed into one of another. Also, I've expanded Link's house, but even though I save it into the copy debug rom, it doesn't change his house one bit!
 
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