Tcll
Complexity == Fun >:3
I'm posting a new thread here because this is a completely different converter from my last melee converter which barely worked.
(it worked well on what it did convert, but as for range, it didn't convert much)
anyways...
here's a few trophies I've converted:
^this one gave me sooo many problems on my old converter (first attempt on this converter)
yes Objects work too:
did alot of testing reguarding those...
and now for a few players:
note: Transforms are not applied yet
^normals were regenerated
UV's even work:
so yeh...
only problem I'm having (as you can see) are the normals
lemme tell ya this format is a PAIN in the *insert word here* to crack
it's simpler than MDL0 yes,
but there's no strings and everything runs along a large heirarchy of data
I had to name everything based on it's offset
I've still got a few more things to implament though before I even get the OBJ plugin finished...
my TMP format doesn't support global vectors which is required for this conversion... yet
(I had to convert it manually, but am adding the settings for it)
(it worked well on what it did convert, but as for range, it didn't convert much)
anyways...
here's a few trophies I've converted:
^this one gave me sooo many problems on my old converter (first attempt on this converter)
yes Objects work too:
did alot of testing reguarding those...
and now for a few players:
note: Transforms are not applied yet
^normals were regenerated
UV's even work:
so yeh...
only problem I'm having (as you can see) are the normals
lemme tell ya this format is a PAIN in the *insert word here* to crack
it's simpler than MDL0 yes,
but there's no strings and everything runs along a large heirarchy of data
I had to name everything based on it's offset
I've still got a few more things to implament though before I even get the OBJ plugin finished...
my TMP format doesn't support global vectors which is required for this conversion... yet
(I had to convert it manually, but am adding the settings for it)