_pm_ said:Rice, if you mean the beta10, it looks like something got broken here (first screenshot, using OpenGL): the tab shows but it is not placed correctly, and you need to switch characters pressing left or right to make it appear for first time.
OGL was working fine before, with the same settings, that's why I posted a 6.1.0 screenshot in my previous messages (the 6.1.0 shot is just to show it was working fine, you know that I can't use 6.1.0 due to all the replication bugs).
I wanted to help, so I tracked the problem myself trying with the old betas, and found that the bug started after beta6 (the second screenshot is from beta6, as you see, the texture loads and shows correctly). Beta8 has the bug, and I couldn't test beta7, so I guess the problem is with something you changed between beta6 and beta8.
Talking about OpenGL, I have random flickering textures with OGL renderer when playing in a stage (for example, playing Hyrule Castle in VS Mode). I couldn't take a screenshot of this, the textures seem to dissapear and reappear only for a frame. The same happens with hires textures disabled.
Rice, I've found the cause of the problem: For some reason, when I started testing the 4X texture yesterday, I had made a fast copy of the file (CTRL+C + CTRL+V in Explorer) and I forgot to delete it.Rice said:I tried it and I still don't have the tab placement problem on my computer here, with either DirectX or OpenGL, with hires or regular texture. I guess we will deal with it later.
Well, nice to know I'm not the only one with this problem. Do you have the flickers in SSB or in other games?TallgeeseIII said:my hires textures flicker in ogl mode too, but i haven't seen it do it in directx at all.
-Update Ive been messing with the debug, and for some reason its dumping in my C drive....none of the dumps from there work when I make them into hi-rez curious. I just reinstalled emulator, and plugins fresh and new, and then I ran debug and dumped 1 texture it went directly into my C: drive after that it crashed and gave me a error. I dont think this is sapposed to happen. Somone else should try dumping goldeneye textures to see if somthing diffrent happends. I get no positive results...is there somthing I should change to make it work?Rice said:No, all files are created in the D:\ folder. It is hard coded. The duplicates are necessary. You can delete some of them if you don't need them.