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The reason it doesn't work seems to be that 1964Video is compiled under DirectX8. DirectX9 is needed for applying these shaders. Someone (I think DD) removed the DirectX9 support. I don't know why. It would have to be readded from provitating from the shader mod.Alright, guys. This is something you guys should check out.
Morrowind Graphics Extender. A couple of years back, Mudlord got shaders working in 1.6.3. The results were amazing but it doesn't support loading half as many textures. Mudlord used Timeslip's utility for Oblivion as a starting point to do this.
MGE hooks d3d9.dll to apply post-process shaders to Morrowind, just like Mudlord's DX9 1.6.3 hooks d4rk.dll (in fact, d4rk.dll is practically the same .dll in everything but name) to do this same thing.
I don't know a thing about coding, but I thought I would bring this amazing application to your attention. As far as I know, it's open source and I'm sure the MGE devs wouldn't mind answering questions. There are a lot of high quality shaders they've already developed for MW and I see no reason why any of them could not be applied to an N64 game.
If you guys could re-implement shaders, it would be a BIG. DEAL.
So far, no tool is used for creating documentation but soly comments have been added to the source code. I think having a documentation of the used functions in a JavaDoc style would be a great and very helpful addition.What documentation tool will you guys use?
I think doxygen is a good tool.
Thanks for the info. But, I'm still not yet convinced about the advantage using a DB as the files would have to be loaded from file system, nevertheless. I think finding an intelligent way for indexing the pack folder (e.g. xml list) and getting somehow automatically aware of any changes would be the most comfortable way for reducing loading time. But this is to me so far of low priority. If anybody wants to implement this feel free.You can use SQLite, it will take about 256 kB on your disk. I'm using it in an embedded project and its cool. Webkit use it too to enable HTML 5 features. Plus, it has a small footprint. However, moving all the files to a table could be boring task and could take a lot.
Hey guys, where are the settings stored? I want to reset to defaults as I'm having PJ64 1.6 lock up on me when loading external textures, want to make sure its a legitimate problem and not something in my settings.
They are stored in the registry. There is also a registry key remover for resetting the configurations. I'll check if the name of the main key has changed and update the key remover if this is the case. I'll post the updated version in the first post later on.
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