News

Tsugaru (2024/02/23) released!

  • 685
  • 0
Created by CaptainYS, it is an emulator for Windows, MacOs and Linux of Fujitsu FM-Towns and its Marty console version. It is an emulator of the legendary Fujitsu FM TOWNS computer. The goal is to emulate the Model II MX which was the last computer on which the author (dixit) "pledged allegiance". The author also tries to find and document as much as possible the undocumented features of the FM TOWNS system while writing the emulator.

1708897763669.png

1708897771689.png

– The high-fidelity mode supports Windows 95.
– Memory-size greater than 32MB and FPU recommended.
– High-Resolution PCM support.

Ares v136 released!

  • 684
  • 0
Created by Near (ex byuu) and continued by Luke Usher ( PolyBlast / CxBx-Reloaded ) and others, Ares is a multi-system emulator whose development began on October 14, 2004. He is a descendant of Higan and BSNES. It focuses on precision and preservation.

1708897511112.png

Ares emulates the following 33 machines:

– Atari 2600
– Famicom + Famicom Disk System
– Super Famicom + Super Game Boy
– Nintendo 64/64DD
– Game Boy + Game Boy Color
– Game Boy Advance + Game Boy Player
– SG-1000 (+ Arcade version) + SC-3000
– Master System + Game Gear
– Mega Drive + Mega 32X + Mega CD
– Nichibutsu – My Vision
– Playstation
– PC Engine + PC Engine CD + SuperGrafx
– MSX + MSX2
– ColecoVision
– Neo Geo Pocket + Neo Geo Pocket Color
- Neo Geo AES/MVS
– Sinclair Zx Spectrum
– WonderSwan + WonderSwan Color + SwanCrystal + Pocket Challenge V2

Here is the information since the last version of ares:

Nintendo – Game Boy Advance
– Implement prefetch...

Gopher2600 v0.29 has released!

  • 532
  • 0
Gopher2600 is an emulator of Atari 2600. Although performance is not as effective as some other emulators, it is nevertheless appropriate to play games on a reasonably modern computer.

1708897114766.png

Changelog:

  • GUI


  • Television

  • PAL-M now generates NTSC colours rather than PAL
  • Better framing of image

  • Other

  • Emulator responds to HUP signal by reloading the current cartridge
  • CoProcessor (ARM) Registers window now works with CDFJ and DPC+
  • Global and Local variables can now be filtered
  • Freetype rendering is no longer used in the default builds
...

puNES (x86-- x64) v0.111 has released!

  • 573
  • 0
puNES is a great Nintendo NES emulator for windows and linux.

1708896918966.png

– Rewritten mappers : All.
– Rewritten WRAM, VRAM, PRGROM, CHROM and Nametebles management.
– Rewritten FDS support.
. Furthermore, an option has been added to select the mode for write operations. Until now, all writes were stored on an external file (diff file) to preserve the integrity of the disk image, now it’s possible to choose to write them directly to the FDS/QD file (making it portable to other emulators as well).
. Changed the format of the diff file, now I use the IPS format (which can always be applied to the original image).
– Rewritten the format and management of save states.
WARNING save states of version 0.110 or earlier are no longer compatible.
– Rewritten the audio of the VRC7.
Implemented the project « A YM2413 emulator written in C » of okaxaki :
...

2024-02-23 Recent Releases

  • 680
  • 0
* NanoboyAdvance 1.8.0 [GBA] - https://github.com/nba-emu/NanoBoyAdvance/releases

* HBMAME / HBMAMEUI 0.245.17 [Arcade] - https://hbmame.1emulation.com/

* Groovymame 0.262sr220a - https://github.com/antonioginer/GroovyMAME/releases

* SDLMAME 0.262 for Ubuntu - https://sdlmame.wallyweek.org/download/

* WinUAE 5.2.0 [Commodore Amiga] - https://www.winuae.net/download/

* ExtraMame 24.2 [Front-end] - https://www.wintools.net/extramame/

Clownmdemu v0.5.2 released!

  • 787
  • 1
This is clownmdemu, a Sega Mega Drive (a.k.a. Sega Genesis) emulator.

It is currently in the very early stages of development: it can run some games, but many standard features of the Mega Drive are unemulated (see clownmdemu-frontend-common/clownmdemu/TODO.md for more information).

1708198626148.png
1708198639721.png

Changelog:

– Fixed broken graphics in Sonic Crackers, Sonic 3, and Thunder Force IV.
– Get Combat Cars, Micro Machines, Dynamite Heady, Gunstar Heroes, and Alien Soldier to boot.
– Fix Windows XP compatibility.

2024-02-16 Recent Releases

  • 749
  • 1
* AdvanceMAME 3.10 [Arcade] - http://www.advancemame.it/

* Pantheon 13.640 [Multi-system] - http://bostjan-grandovec.si/Content/Download.htm

* WinArcadia 30.81 [s2650-based] - https://amigan.yatho.com/

HADES v1.0.0 released!

  • 790
  • 0
Hades is still under heavy development but it aims to have a decent balance between usability, speed and accuracy.

1707854357723.png

Currently, Hades features:
  • Decent accuracy
  • Game controller support
  • Keys and buttons remapping
  • Quick Saves (also known as Save State)
  • Real Time Clock (RTC) support
  • Color correction & LCD effects
  • Loading games from common archive formats (.zip, .7z, .rar, etc.)
It is the third 🥉 software emulator to pass the AGS Aging Cartridge used to test Game Boy Advance systems.

Changelog unknown

2024-02-09 Recent Releases

PPSSPP v1.17.1 has released!

  • 904
  • 0
Very powerful, PPSSPP is a free and free Sony PSP emulator (for Windows, Android and others via SDL) written in C++ by Henrik Rydgard (very well known under the pseudonym of Ector, already author of the PSP emulator Potemkin and best known for Dolphin, having also worked on a number of Dreamcast emulators).

1707245452076.png

Changelog:

– Fixed green rendering errors on some PowerVR GPUs (#18781)
– Release all held keys on pause to avoid « stuck keys » after unpausing or in run-behind-pause (#18786)
- Fixed UI (#18785)
– Update libchdr with zstd support, warn the user about bad CHDs (#18824, #18803). more info
– Add workaround for AdHoc mode in Resistance (#18821)
– Fix graphics in Tokimeki Memorial 4 (#18822)
– Fix crash in UFC 2010 on Mali GPUs (#18813)
– Temporarily disable MSAA on Adreno GPUs due to crashing (#18819)
–...

RetroArch v1.17 has released!

  • 962
  • 0
RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

1707055998504.jpeg

Changelog:

1.17.0

  • ACCESSIBILITY/TTS: fix target language and missing espeak handling on Linux
  • AI: AI service reworked: performance increase, automatic translation, configurable subtitle placement, and more
  • APPLE: Fix WebDAV crash with digest auth (Cloud Sync)
  • APPLE: Cloud sync fixes - ignore .DS_Store files and re-sync on app foreground
  • APPLE: Don't re-create default directories
  • APPLE: Show Git information correctly
  • AUDIO/SYNC: Handle Hz skew adjustment for high refresh rates better (BFI, swap interval)
  • AUDIO/MIXER: Separate ffmpeg/mpv and audiomixer conditionals
  • AUDIO/WASAPI: Reworked shared buffer...

VisualBoyAdvance-M v2.1.9 has released!

  • 872
  • 0
A GameBoy B&W and Color, Super GameBoy and GameBoy Advance emulator created by Mudlord (with the help of Nach, Squall Leonhart, Spacy, DJRobX, Jonas Quinn) and based on VBA by Forgotten and the VBA development team. The goal is to bring together as many improvements as possible from other VBA builds. A macOS build is also available.

1707055477004.png

Changelog:

– Remove SDL sound driver [rkitover)
– Fix wav audio recording [40356555-Aikku93-Aikku93-Aikku93-Aikku93-Aikku93-
– Dialog appearance improvements and link warning
– build: don’t fseeko64()/ftello64() on musl libc [rkitover)
– visualboyadance-m.metainfo.xml: add screenshots to the metainfo [zachbacon)

2024-02-02 Recent Releases

  • 821
  • 0
* Qemu 7.2.9 [PC] - https://download.qemu.org/

* Applewin 1.30.17.0 [Apple2] - https://github.com/AppleWin/AppleWin/releases

* HBMAME 0.245.16 [Arcade] - https://hbmame.1emulation.com/

* MAME 0.262 for Rpi - https://stickfreaks.com/mame/

* Wolfmame 0.262 - https://github.com/mahlemiut/wolfmame/releases

* BGB 1.6.1 [Gameboy] - http://bgb.bircd.org/

* MAMEUI64 - https://messui.1emulation.com/

* Emulicious (2024-01-31) [Multi-system] - http://emulicious.net/news/

* Erockus 11.6 [Front-end] - http://erockus.elementfx.com/arcade.html

* Extramame 24.1 [Front-end] - https://www.wintools.net/extramame/

* dgVoodoo 2.82.3 [Plugin] - http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/

Bgb v1.6 has released!

  • 780
  • 0
It is the best Game Boy and Game Boy Color emulator. Extremely accurate and faithful, it doesn't launch PDs that don't work on a real Game Boy by default (you can still activate a hack).
All games work perfectly except for a handle using an additional special chip in the cartridge.

1706704813756.png

1706704906195.jpeg

Changelog:

– Added rewind key (default: Tab) and reverse tracing
– Added support for loading and saving PNG images (windows XP and later)
– GB Camera emulation (using webcam, image file, or test pattern)
– Added support for x2, x3, x4 scale border images. Ability to apply doubler to x1 and SGB borders
– Improved GBC color options, including « GBC reality » and custom 3d LUT support (GBI compatible PNG format)
– Realistic simulation of DMG and GBC LCD with new doublers (up to x4 scale) and frame blending options. new « DMG reality » colorscheme.
– Separate...

MAME v0.262 has released!

  • 921
  • 0
MAME is a multi-purpose emulation framework.

MAME’s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

1706704601002.png

Changelong is too long. Here:

[URL...

A PSET4 - An emulator is being announced.

  • 649
  • 0
Open source PS4 emulator

Nothing for now.

XRoar v1.5.2 has released!

  • 640
  • 0
XRoar is a Dragon32/64 emulator but also Tandy CoCo.

1706623764952.png
Changelog:

– GIME: timer interrupt fixes [Tim Lindner]

Gopher64 v0.1.3 released!

  • 767
  • 0
This is an N64 emulator written in Rust by Logan McNaughton (simple64) and some portions of it come from mupen64plus and/or ares.

1706538538462.png

The objectives in summary are as follows:

–Performance. The author wants to be able to use this emulator on my laptop.
– Easy to use.
– Easy to work with. Dynamic recompilers are powerful, but they are very difficult to read and understand. This emulator will only have interpreters for CPU and RSP. In addition, it is written in Rust (apart from Parallel-RDP), a modern programming language with an ever-growing number of users. The author has tried to avoid the use of macros, which can reduce the repetitiveness of the code, but also its readability.

Changelog:

  • Bump actions/upload-artifact from 3 to 4 by @dependabot in #32
  • Update eframe requirement from...

ShadPS4 v0.0.2 (28/01/2024) is released!

  • 859
  • 0
It is a preliminary PS4 emulator for Windows and Linux written in Cz created by Shadow (of where it takes its name), author and contributor to prestigious projects such as PCSX, PCSX2, PCSP, JPCSP, arcadeflex, rpcs3..

1706456240667.png

Changes:

– Merge pull request 77 from georgemoralis/TLS-works
– Merge branch 'TLS'works' of github.com:georgemoralis/shadPS4 into TLS-works
– some fs work for openorbis (WIP)
– orbis weird sceVideoOut calls
– skip over 0x66 prefixes in TLS
– Basic TLS with patching – int 0x80
– initial PT-TLS support
– libkernel functions to get openrorbis working (without tls)
– some cleanups

JoyShockMapper v3.5.3 has released!

  • 702
  • 0
JoyShockMapper converts the gameplay inputs into keyboard, mouse and virtual joystick events so you can play PC games with these joysticks. Use gyroscopic controls and the flick stick to play games with unparalleled accuracy on their respective consoles.

1706456092266.jpeg

The Sony PlayStation DualSense, DualShock 4, Nintendo Switch JoyCons (used in pairs) and Nintendo Switch Pro have many points in common. They have many of the features expected from modern game controllers. They also have an incredibly versatile and underutilized entry that their biggest rival (Microsoft's Xbox One controller) does not have: a 3-axis gyroscope (hereinafter referred to as “gyroscope”).

The goal with JoyShockMapper is to allow you to play PC games with DS, DS4, JoyCons and NS Pro even better than on their respective consoles, and to demonstrate that more games should use these features in this way.

Top