Category: <b>GameBoy Advance</b><br><br>A new unofficial build of VisualBoy Advance has been released by Spacy. Here is the changes for version S1.7.6.
Nice work Spacy. Head on over to his release thread to leave some feedback and any issues you might have.
:: VisualBoy Advance (Spacy) S1.7.6 Release Thread
:: VisualBoy Advance (Spacy) S1.7.6
Emu:
<font style="font-size: 12px"><strong>•</strong></font> Readded MMX macro
<font style="font-size: 12px"><strong>•</strong></font> Updated zlib to 1.2.3
<font style="font-size: 12px"><strong>•</strong></font> Changed some first start options
<font style="font-size: 12px"><strong>•</strong></font> Other small changes
<font style="font-size: 12px"><strong>•</strong></font> Put zlib & libpng in seperate Projects
<font style="font-size: 12px"><strong>•</strong></font> Added some changes from the latest CVS source
<font style="font-size: 12px"><strong>•</strong></font> Small changes to ROM Header Info (just4fun)
<font style="font-size: 12px"><strong>•</strong></font> Fixed the linker error (new&delete defined twice)
Filters:
<font style="font-size: 12px"><strong>•</strong></font> Speeded up HQ3X code
<font style="font-size: 12px"><strong>•</strong></font> Fixed LQ2X using HQ2X functions
Display:
<font style="font-size: 12px"><strong>•</strong></font> Added extended display mode selection (Display Adapter, Resolution, Bit Depth, Frequency)
<font style="font-size: 12px"><strong>•</strong></font> No more unnecessary black borders in full screen
<font style="font-size: 12px"><strong>•</strong></font> Direct3D doesn't take the whole screen (only if you want)
<font style="font-size: 12px"><strong>•</strong></font> Direct3D shows menu and windows correct
<font style="font-size: 12px"><strong>•</strong></font> Direct3D doesn't show a black screen if left fullscreen to Windows
<font style="font-size: 12px"><strong>•</strong></font> Changes on max scale are applied immediately
Sound:
<font style="font-size: 12px"><strong>•</strong></font> Updated sound to DirectSound8
<font style="font-size: 12px"><strong>•</strong></font> Readded MMX macro
<font style="font-size: 12px"><strong>•</strong></font> Updated zlib to 1.2.3
<font style="font-size: 12px"><strong>•</strong></font> Changed some first start options
<font style="font-size: 12px"><strong>•</strong></font> Other small changes
<font style="font-size: 12px"><strong>•</strong></font> Put zlib & libpng in seperate Projects
<font style="font-size: 12px"><strong>•</strong></font> Added some changes from the latest CVS source
<font style="font-size: 12px"><strong>•</strong></font> Small changes to ROM Header Info (just4fun)
<font style="font-size: 12px"><strong>•</strong></font> Fixed the linker error (new&delete defined twice)
Filters:
<font style="font-size: 12px"><strong>•</strong></font> Speeded up HQ3X code
<font style="font-size: 12px"><strong>•</strong></font> Fixed LQ2X using HQ2X functions
Display:
<font style="font-size: 12px"><strong>•</strong></font> Added extended display mode selection (Display Adapter, Resolution, Bit Depth, Frequency)
<font style="font-size: 12px"><strong>•</strong></font> No more unnecessary black borders in full screen
<font style="font-size: 12px"><strong>•</strong></font> Direct3D doesn't take the whole screen (only if you want)
<font style="font-size: 12px"><strong>•</strong></font> Direct3D shows menu and windows correct
<font style="font-size: 12px"><strong>•</strong></font> Direct3D doesn't show a black screen if left fullscreen to Windows
<font style="font-size: 12px"><strong>•</strong></font> Changes on max scale are applied immediately
Sound:
<font style="font-size: 12px"><strong>•</strong></font> Updated sound to DirectSound8
Nice work Spacy. Head on over to his release thread to leave some feedback and any issues you might have.
:: VisualBoy Advance (Spacy) S1.7.6 Release Thread
:: VisualBoy Advance (Spacy) S1.7.6