What's new

Visual Boy Advance 1.7 released

DuDe

Emu64 Staff
After quite a few months of beta testing, the 1.7 non-beta release is finally out. The list of changes, as you can see below, is enormous :

Core changes:
- added fixes to video filters done by Flea for Mac OS X
- added/fixed ArcTan/ArcTan2 emulation
- added sound volume .25 and.50
- added hq2x/lq2x filters
- aded global cheat disable
- some code clean up
- fixed some CBA cheat support
- fixed ARM/Thumb instruction timing, including memory access
- fixed minor bugs in STMDx ARM instructions
- fixed ARM LDRx instructions when base equals dest

Gameboy:
- added support for 8M roms
- (re)added support for 2-4 playes in SGB mode
- added sprite limit emulation (thanks Ricky of KiGB)
- cancel pending EI when imediately followed by DI
- implemented DI/HALT bug
- implemented STAT write bug during VBLANK or HBLANK when in GB mode
- implemented GDMA delay in GBC mode (thanks TM of GEST)
- fixed priority between OBJ and Window
- fixed some SGB border problems
- fixed window rendering problems in some cases
- fixed CGB initial background palette to white
- fixed initial save memory value to 0xFF instead of 0x00 (thanks TM of GEST)
- fixed LCD interrupts to only occur once per line
- fixed incorrect display when BG is off
- modified interrut delay to 6 clock ticks instead of 2
- moved scanline update to beginning of HBLANK


Windows:
- added predefined Gameboy palettes (thanks Kojote)
- added GBA IO Viewer to view/modify GBA hardware registers
- added menu entry to load most recent save state
- added menu entry to save state into oldest slot
- added option to auto load the most recent save state upon loading
- added fullscreen max scale option
- chnaged the bug report option to be a little more friendly
- enhanced save state submenus to show date/time of when save was made
- enhanced logging window to capture data even if not being displayed
- fixed Direct3D/OpenGL "green" bug with Motion Blur Interframe Blending
- fixed Direct3D full screen with Gameboy roms
- fixed minor bugs when saving images in the different viewers
- fixed power management disabling: should avoid monitor turning off now
- improved cheat input to be more flexible and easy to enter
- migrated whole GUI code to MFC


Grab this new version from VBA's <a href="http://vboy.emuhq.com/downloads.shtml">Downloads Page</a>.
 

Matata

Novato Experimentado
hmmmmm I´ve been using VBA 1.4 all this time, should I update or it´s not worth it?
 

Maduvia

Resident Dabbler and Busybody
Matata said:
hmmmmm I´ve been using VBA 1.4 all this time, should I update or it´s not worth it?

Update, man, update!!! lol.....believe me, there's a big difference between the versions...you'll enjoy the speed and feature boosts. ^_^
 

Matata

Novato Experimentado
Yeah, I probablly will, it´s just that I´m not so much into GBA emu like i´m into N64 emulation, but I´ll update anyway.
 

Clements

Active member
Moderator
The compatibilty of VBA has dramatically increased since VBA 1.4. v1.4 cannot play Banjo-Kazooie: Grunty's Revenge for example.

I always update my emulators and plugins as soon as they are released. Keeping track of all these is tough but do-able!
 

Matata

Novato Experimentado
Yeah I like to keep my software up to date too but I almost totally forgot about VBA.
 

smegforbrain

New member
Clements said:
v1.4 cannot play Banjo-Kazooie: Grunty's Revenge for example.

After I downloaded v1.7 last night, the only game I tested of the problem ones was Grunty's Revenge. It seems to run flawlessly. :)
 

Renegade

Wearer of Army Boots
DOWNLOADING!! You better have spelt that wrongly! It should be BUYING!

What a sin, what a sin, what a sin...*gets down on knees and starts praying as light shines on my head*
 

NeoNight

New member
yeah like your so innocent :vampire: :afro: :w00t: :borg: :linux: :baaa: :ranting: :cowboy: :nemu: :emutalk: :corpse: :doh:
 

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