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Project 64 Version 1.6 Aspect Ratio Wrong - Large Black Bars on Widescreen Monitor

dsilvahub

Emulation Addict
Hello,

I'm using Project 64 Version 1.6 with a Samsung 16:10 Widescreen Monitor and cannot get rid of the black-bars at the bottom and top of the screen, even when pj64 is windowed they are present. Was hoping to get rid of them as I don't want them to burn into my lovely tft-lcd.

Pc is a XP Home machine, 1gig ram etc, Pj 1.6 as mentioned with Jabo's Direct3d8 1.6 Video (graphics) plugin, GPU is a Nvidia Geforce 7300se/7200gs.
Windowed resolution is 400 x 300 full screen resolution is 1280 x 768 32 bit 60hz (same as windows desktop resolution). No AF or AA nor any super2xsal textures or texture filters, oh and the rom I'm using is Super Mario 64 (U) (you knew that:) ).

Strange thing is that when I increase the full screen resolution in pj 64 to 1280x960 the bar at the top disappears but the one at the bottom is twice as thick - doh.

I've searched Google and Emutalk but most I could find was something on youtube non-relevant although the comments were useful as it mentioned Jabo's plugin version 1.7.0.53 ()

Any ideas anyone? I've tried both increasing and decreasing pj64's resolution.

Thanks in advance.

Kind regards,

Hub.
 
OP
dsilvahub

dsilvahub

Emulation Addict
I wish, but the Samsung manual warns about image retention / burn in and it not being covered by warranty blah blah blah.

For some reason, I have the black bars on Super Mario 64 but not Mario Kart64????

Thanks,

Hub.
 

PsyMan

Just Another Wacko ;)
It's normal. Some games were made with black bars on the top or bottom.

The bars on the sides (and the top/bottom too sometimes) are also there because of the resolutions you use if you don't use the native resolution of your monitor. There should be an option on your video card drivers to stretch the image however. :)
 
OP
dsilvahub

dsilvahub

Emulation Addict
I suppose now I should be asking if there is a way to stretch the rom screen so the black bars disappear.

I've tried fiddling with pj64's graphics configuration menu (options > configure graphics plugin), specifically the emulated width and height but when I input a screen resolution say 1280 x 768 I get a really small image??? - Does anyone have experience with this?

Thanks.
 

Clements

Active member
Moderator
Try Direct64's overscan simulation for now until a plugin with better aspect ratio handling comes out.
 

Toasty

Sony battery
LCD's don't suffer from burn-in. The technology just doesn't work that way. They can be affected by what's called image persistence, which has some similar symptoms to burn-in, but is not typically permanent.
 
OP
dsilvahub

dsilvahub

Emulation Addict
Thanks Toasty, appreciate the advice but all things considered I'd rather not have image persistence either so I'll avoid static images by using screen savers and overscan simulation.

I was looking forward to owning an LCD and not having to faff around with screensavers but the manual says (cue deep booming voice) 'Burn-in is not covered by the warranty'. Samsung call it 'image retention'.
 

p_025

Voted Least Likely to Succeed
For a 16:10 monitor, you'll want to use 1280x800, it's a 16:10 resolution. Though it isn't actually a problem, it helps you get the most of your screen.

Also, to play Mario64 or Mario Kart in widescreen (so everything isn't streched horizontally) check the "Adjust game aspect ratio to match yours" box in the advanced tab of Jabo's video plugin config, if you're going to use that plugin...
 
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Krusha

The helpful one
As has been said already LCDs can not get burn-in because it doesn't simply project images on to glass like normal screens

however image retention is a problem, its rare enough however and isn't usually permanent, I personally have only had one problem with burn-in and that was when I left my Gamecube on for 3 days straight for my chao garden in SA2B (yes I left the screen on, I was young, I didn't know burn-in was a problem back then)

On a side note does anyone remember me? I was the Gameshark master intent on hacking the living daylights out of super mario 64 :p, im not very good with hex editing or gameshark codes anymore :(
 
OP
dsilvahub

dsilvahub

Emulation Addict
Thanks p_025 I tried that but I got one big black bar at the top so I'll stick with the Direct64 video plugin (although I prefer Jabo's it seems smoother with better options).
 

Toasty

Sony battery
I was looking forward to owning an LCD and not having to faff around with screensavers but the manual says (cue deep booming voice) 'Burn-in is not covered by the warranty'. Samsung call it 'image retention'.
I know the feeling. But in all honesty, I really don't think you need to worry about it. In the horribly unlikely event that you have a problem with image persistence, it should easily be cleared up just by turning off the display for a little while. Technically, I don't think that black bars can even cause image persistence, since black is the crystals' natural state. (I could be wrong about that though.)

We have three LCDs in our house and many more among our friends and none of us have ever had a problem with image persistence, even though pretty much everything we watch on our LCD TV has black bars on the sides. Anyway, do what you will, but I'm sure you have nothing to worry about. ;)
 

Agozer

16-bit Corpse | Moderator
Black does not cause burn-in. Bright, stationary (for an extended period of time) colors cause burn-in. If black bars would cause burn-in, I'd probably be using my 10 + nth TV by now.

Like it was said before, LCDs don't suffer from burn-in.
 
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p_025

Voted Least Likely to Succeed
Could you post a screenshot? I'd like to see this, I've never had this problem before.
 

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