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PPSSPP v1.12 released!

spotanjo3

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Moderator
PPSSPP v1.12 is released. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

In addition to fully supporting Android 12, PPSSPP 1.12 includes a lot of bugfixes and new features. From new UI background options to a lot of game fixes, and for those of you adventurous enough to try the experimental multiplayer support, it works better than ever. Thanks to all the contributors who made this all possible!

The list is way too long to display here in full this time, but here's an assortment of improvements since 1.11:

  • What's new in 1.12​

    Platform support:
    • Add support for Android 12 Scoped Storage restrictions (#11997)
    • iOS: Fix multitouch tracking (#5099)
    • Android: Fix screenshot orientation on Vulkan (#14053)
    • Linux: Improve support for system FFmpeg 3.1+ (#14176, #14188, #14199)
    • libretro: Always enable function hooks (#14145)
    • AMD: Enable Vulkan rendering on a thread (#13864)
    • Add iOS version detection, turn off JIT on bootup if >= 14.3. (#14201)
    • iOS: Try a different JIT detection method, thanks Halo-Michael (#14241)
    • Windows: Restore window size correctly (#14317)
  • Game fixes:
    • Fix NBA Live 08 loading (#8288)
    • Display Open Season title screen correctly (#13252)
    • Fix Metal Gear Solid Peace Walker Chinese Patched blue screen (#14127)
    • Load Ape Academy 2 correctly (#14271)
    • Many more...
  • Graphics and Sound:
    • Add new texture filtering mode "Auto Max Quality" (#14789)
    • Fix Princess Maker 5 Portable half screen in Vulkan (#13741)
    • Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off (#14167)
    • Support texture replacement filtering overrides (#14230)
    • Fix Yarudora Portable: Double Cast's FMVs artifacting (#13759)
    • Fix Sims 2 Castaway/Pets EA Logo glitched out (#13146)
    • Fix bad size & position on Japanese & Numbers & Alphabets (#14209)
    • Implement basic depth texturing for OpenGL (#14042)
    • Google Cardboard fixes (#14966, #14768)
    • Correct mini-map update in Z.H.P. (#14069)
    • Fix crash in vertex jit on ARM32 (#14879)
    • Add a setting for reverb volume (#14711)
    • Option to switch to new devices or not, on Windows.
  • UI:
    • Add a setting for choosing background animation in PPSSPP's menus (#14313, #14818, #14810, #14347)
    • Add CRC calculation on game info screen and feedback screen (#14000, #14041)
    • Add a Storage tab to System Information with some path info (#14224, #14238)
    • Track and show memory allocation / usage information in debugger (#14056)
    • Allow searching within the savedata manager (#14237)
    • Enable postshaders to access previous frame (#14528)
    • Add missing japanese keyboard symbol (#14548)
    • Add Reset button on crash screen, allow load state and related (#14708)
    • Implement savestate load and save undo (#14676, #14679, #14697)
    • A lot of minor debugger improvements
  • Controls:
    • New analog stick calibration menu (#14596)
    • Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button (#13869)
    • Improved tilt control, allow to change axis (#12530)
    • Add a visual means of control mapping (#14769)
    • Add basic motion gesture support (#13107)
    • Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons (#14843)
    • Allow adjusting touch control analog stick head size (#14480)
  • Adhoc/Network:
    • Fix multiplayer issue on MGS:pW due to detecting an incorrect source port on incoming data (#14140)
    • Always enable TCPNoDelay to improve response time (#14235)
    • Fix Teenage Mutant Ninja Turtles multiplayer (#14284)
    • Fix FlatOut Head On multiplayer (#14290)
    • Prevent flooding Adhoc Server with connection attempts (#14335)
    • Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) (#14342)
    • Fix stuck issue when scanning AP to Recruit on MGS:pW (#14345)
    • Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) (#14466)
    • Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) (#14492)
    • Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) (#14513)
    • Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy (#14849)

 

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