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The Khan Artist

Warrior for God
Well, I would, but whenever I run it, I get:

Emulateur Nintendo64 (mupen64) version : 0.0.4
file found
rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
rom loaded succesfully
byteswaping rom...
rom byteswaped
80 37 12 40
ClockRate=f
Version:1444
CRC: 635a2bff 8b022326
name: SUPER MARIO 64
Manufacturer: Nintendo
Cartridge_ID: 4d53
Country : Etats Unis
size: 4096
PC= 80246000
memory initialized
TR64GL: (II) Initializing SDL...
TR64GL: (II) Getting video info...
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Xlib: unexpected async reply (sequence 0xbd55)!
Segmentation fault

:(

I've been looking for the source to try and compile it myself, but I can't find it! Not here, nor at the Mupen64 homepage!
 
Last edited:

Pir4nhaX

Mupen64 Team
Re: Mario Kart 64

Workins (At less shows something):

AeroGauge
Air Boarder 64
Doom 64
Duke Nukem 64
Extreme-G
Quest 64
StarFoX
Super Mario 64

Maybe more!!!

"Keep Working"
 

MADrigal

G&W programmer
Why should I use Jabo D3D on Mupen? Is it better than PJ64 + Jabo D3D? Which things go better than PJ?
 
OP
S

ShadowPrince

Moderator
This emulator is still in early stages of development,but progressing very fast and nicely.
In features,compatibility and stability it's not comparable with PJ64 still.
 

Lillymon

Ninja Princess
6.2FPS? Is that using the pure interpreter core?

I'd like to try out Mupen64 more myself but I'm having trouble getting N64 ROMs and now my joypad had gone koo-koo kaa-kaa...
 

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