spittnacid
New member
Im trying to create a texture pack for Hexen and im having difficulty with the texture dumps. Im trying to modify a sprite. It seems that it dumps a new texture depending on the lighting for example HEXEN#3C13DE9D#2#1#642E062D_ciByRGBA.png, 642E062D being the tint, alpha channel (or something) applied to the original texture, I think. So if I modify this file it only appears if its that specific lighting or whatever. If I just let it run it will continue to dump HEXEN#3C13DE9D#2#1#XXXXXXXX_ciByRGBA.png files. What am I doing wrong? Do I have to leave the file name exactly as its dumped, or do I have to change the filename based on certain switches? Is there a clearer tutorial or instructions available other than https://bitbucket.org/richard42/mupen64plus-video-rice ?