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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

HELP!... plz. Sprites and Hexen

spittnacid

New member
Im trying to create a texture pack for Hexen and im having difficulty with the texture dumps. Im trying to modify a sprite. It seems that it dumps a new texture depending on the lighting for example HEXEN#3C13DE9D#2#1#642E062D_ciByRGBA.png, 642E062D being the tint, alpha channel (or something) applied to the original texture, I think. So if I modify this file it only appears if its that specific lighting or whatever. If I just let it run it will continue to dump HEXEN#3C13DE9D#2#1#XXXXXXXX_ciByRGBA.png files. What am I doing wrong? Do I have to leave the file name exactly as its dumped, or do I have to change the filename based on certain switches? Is there a clearer tutorial or instructions available other than https://bitbucket.org/richard42/mupen64plus-video-rice ?
 

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