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Glide64 0.3!

Slougi

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<b>Glide64 0.3!</b>

Hmm, Emulation64 is finally up again so I can post news now :)<br><br>Glide64 0.3 was released earlier today! Dave2001 is sadly not working on it anymore, but thankfully Gonetz took over. Here's what was posted on the <a href="http://www.emuxhaven.net/~glide64/index.htm" target="_blank">official Glide64 homepage</a>:<br><br></font><br><img src="images/trans_1x1.gif" width="1" height="7" border="0"><br><font class="post_quote"><br>December 29, 2002 - Glide64 v0.3 Released! Happy Birthday Glide64!!!<br>As you probably already know, Dave2001, Glide64 original author, is not working on the plugin anymore. He left it to me, so project is not dead. It has not so fast, but steady progress, and now I'm ready to release new 0.30 version along with new compatibility list.<br>The changes include:<br><br> * Depth problem, which affected many games, is fixed - compatibility is increased noticeably.<br> * gSPForceMatrix command for F3DEX1.XX microcode is implemeted - Rayman 2 works<br> * Hacks in texrect and fillrect to avoid black screen in Zelda MM "Link meets princess Zelda" cut scene and in between days<br> * Backwards culling for Backwards viewport - fixed DKR Adventure 2 mode (mirrored tracks) - Dave2001<br> * Hacks in texrect and fillrect to remove black rectangle under Banjo in Banjo-Tooie<br> * Fix/Tweak of incorrect combiners in many games. E.g. color of a flame in Zeldas is as close to original, as possible :)<br> * Missing combiners in many many games are implemented - visual quality is improved<br> * Added many uCode crc into INI file - much less chance to get "uCode crc is not found in INI" error message<br> * Many other small fixes </font><br><img src="images/trans_1x1.gif" width="1" height="7" border="0"><br><font class="post_text"><br><br>Get it from the downloads section!
 

Doomulation

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I might also add that when i tested the beta, there was no flashes in paper mario.
Cheers! And thanks to gonetz for a new release!
 

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