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Donkey Kong Timing-Related Issues (from Sayargh)

schibo

Emulator Developer
[Private message moved here]

Donkey Kong 64 (U) [!]

Describe the Problem:
Audio and Video in Donkey Kong 64, is not in sync, using the following plugins:

Amizers Hle Audio v0.55.1 Alpha
Jabos DirectSound 1.5
Schibos Audio Plugin 1.1 based on ultrahle

Regardless of whether I use the RSP Plugin from PJ64.

I use Jabo's Direct3d 1.5 with emulate clear enabled, And also used Rices Daedalus 5.2.0 with the same effect.

One example of audio not syncing, is to watch the Rap Song at the start
(just after the dolby logo), the audio will go much faster than the video

Also in the Intro cutscene.

How to Make this Problem Happen:
Just start the rom and wait till after you see the dolby logo. then start a new game and
watch the cutscene to see another example of the problem, which leads on to bug #3

How Often Does this Problem Happen?:
Always.

Rate the Problem [Not Serious; A Minor Distraction; Annoying; Urgent]:
urgent


}}}}} Bug#3 {{{{{

Donkey Kong 64 (U) [!]

Describe the Problem:
It is impossible to watch the intro cutscene in this rom, it will play
for a short while, but the video is too fast, might be related to bug #2.
once the video stops you see a cave basicly. and this is not what is supposed to
happen. this happens with Rices Daedalus plugin, as well.

I tried 3 different audio plugins, and all of them have the same effect, i'm guessing bug
#2 and this one is related to the core.

How to Make this Problem Happen:
Start a new game, watch the intro, it will get trapped at a cave while
the intro music still plays.

How Often Does this Problem Happen?:
Always.

Rate the Problem [Not Serious; A Minor Distraction; Annoying; Urgent]:
urgent, this makes the rom unplayable, unless you
reset the rom, and go to the new save you just made.

________________________________________ _____________________________

Please specify your system:

Operating System: Windows XP Professional, Service pack 1
Processor: AMD Athlon XP 2000+
Processor Speed: 1666mhz
BUS Speed: 133mhz
Amount of Memory: 512MB
Graphics Accelerator Card: Radeon 9000 Pro 128mb
Audio Card: Sound Blaster Live
 

ScottJC

At your service, dood!
Continued:

}}}}} Bug#4 {{{{{

Donkey Kong 64 (U) [!]

Describe the Problem:
In the barrel levels, the game speeds along a bit too fast, if i try using any other cf than 3, i can't even get into the barrel levels, it shoots me back down again.

How to Make this Problem Happen:
on jungle japes, as donkey kong, free diddy, then go into the area with crankys house, go in pay him 3 yellow coins and then go back and try the barrel levels, its not really a great description is it?

but its related to timing.

How Often Does this Problem Happen?:
Always.

Rate the Problem [Not Serious; A Minor Distraction; Annoying; Urgent]:
urgent.
 

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